public static Pool GetPool(PooledMonoBehaviour pooledObject) { if (Pools.ContainsKey(pooledObject)) { return(Pools[pooledObject]); } var pool = new GameObject($"Pool-{pooledObject.name}").AddComponent <Pool>(); DontDestroyOnLoad(pool); pool.toPool = pooledObject; for (int i = 0; i < pooledObject.InitialPoolSize; i++) { pool.GrowPool(); } Pools.Add(pooledObject, pool); return(pool); }
private void AddObjectToQueue(PooledMonoBehaviour pooled) { _pooledObjects.Enqueue(pooled); }