private void detach_sys_user(sys_user entity) { this.SendPropertyChanging(); entity.sys_role = null; }
private void attach_sys_user(sys_user entity) { this.SendPropertyChanging(); entity.sys_role = this; }
partial void Updatesys_user(sys_user instance);
partial void Deletesys_user(sys_user instance);
partial void Insertsys_user(sys_user instance);