/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Mario = new Gameobject2(); Mario.estvivant = true; Mario.position.X = 50; Mario.position.Y = 900; //Ennemi Ennemi = new Gameobject2(); Ennemi.estvivant = true; Ennemi.position.X = fenetre.Top; Ennemi.position.Y = fenetre.Top; //Projectiles projectile = new Gameobject2(); projectile.estvivant = true; projectile.position = Ennemi.position; //Mario projectilemario = new Gameobject2(); projectilemario.estvivant = false; //Explosions explosion = new Gameobject2(); explosion.estvivant = true; explosion1 = new Gameobject2(); explosion1.estvivant = true; //Sons SoundEffect son; SoundEffectInstance sonlaser; //Ajouter l'image. //**** Aller dans advences et cliquer sur copy to output et copy if newer Mario.sprite = Content.Load <Texture2D>("spaceship1.png"); projectile.sprite = Content.Load <Texture2D>("projectile1.png"); Ennemi.sprite = Content.Load <Texture2D>("ennemi1.png"); background = Content.Load <Texture2D>("Background.png"); explosion.sprite = Content.Load <Texture2D>("explosion2.png"); explosion1.sprite = Content.Load <Texture2D>("explosion1.png"); projectilemario.sprite = Content.Load <Texture2D>("Projectilemario4.png"); son = Content.Load <SoundEffect>("Sons\\Laser"); sonlaser = son.CreateInstance(); //Charger un son chanson, il faut changer le type avec le nom entre guillemet. // TODO: use this.Content to load your game content here }