//Main constructor. public Player(Boolean isHuman, int pawns, Game game) { this.game = game; this.bIsHuman = isHuman; this.iPawnAmount = pawns; aPawns = new Pawn[pawns]; iArrayAmount = 0; random = new Random(); }
public MainWindow() { InitializeComponent(); //Create a new Start Level Option view levelOption = new View.StartLevelOption(this); mainGrid.Children.Add(levelOption); //Hide untill needed levelOption.Visibility = Visibility.Collapsed; //Create a new load level view loadLevel = new View.LoadLevelOption(this); mainGrid.Children.Add(loadLevel); //Hide untill needed loadLevel.Visibility = Visibility.Collapsed; game = new Controller.Game(this); }