/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> #region Chargement contenu, déchargement protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load <Texture2D>("back"); vaisseau.LoadContent(Content, "vaisseau"); laser.LoadContent(Content, "laser1"); laser2.LoadContent(Content, "laser1"); laser3.LoadContent(Content, "laser1"); laser4.LoadContent(Content, "laser1"); vie.LoadContent(Content, "heart"); Scored = Content.Load <SpriteFont>("Score"); fenetre = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); // TODO: use this.Content to load your game content here }