private void GetObjects () { _gameController = transform.root.gameObject; // finding game controller PlayerObjectReferences playerObjects = _gameController.GetComponent<PlayerObjectReferences>(); _jetPackController = playerObjects.character.jetPack; _meleeAttack = _gameController.GetComponent<MeleeAttack> (); character = playerObjects.character.gameObject; _weaponHolderController = playerObjects.character.weaponHolder.GetComponent<WeaponHolder>(); _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (_isOffline) { // Offline _OfflinePlayerController = _gameController.GetComponent<OfflinePlayerController> (); ID = _OfflinePlayerController.ID; } else { // Online _MultiplayerPlayerController = _gameController.GetComponent<MultiplayerPlayerController> (); _isLocalPlayer = _MultiplayerPlayerController.isLocalPlayer; ID = _MultiplayerPlayerController.ID; } _scoreBoard = FindObjectOfType<ScorePanelShower> ().GetComponent<ScorePanelShower> (); if (!_isOffline || PlayerNum == 1) { SetJoystickController (1); } }
//at start void GetObjects () { _weaponHolder = transform.parent.gameObject.GetComponent<WeaponHolder> (); foreach (Transform child in transform) { if (child.gameObject.name == "shootFrom") { _shootFrom = child.gameObject; } } GameObject gameController = transform.root.gameObject; var playerObjectsRef = gameController.GetComponent<PlayerObjectReferences> (); character = playerObjectsRef.character; _jetPackController = character.jetPack; _edgeAnimator = GameObject.FindObjectOfType<edgeIndicator> ().gameObject.GetComponent<Animator> (); _characterAnimator = character.animator; _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (_isOffline) { // offline _isLocalPlayer = true; _OfflinePlayerController = gameController.GetComponent<OfflinePlayerController> (); ID = _OfflinePlayerController.ID; //_combatOffline = gameController.GetComponent<CombatOffline> (); } else { // online _MultiplayerPlayerController = gameController.GetComponent<MultiplayerPlayerController> (); _isLocalPlayer = _MultiplayerPlayerController.isLocalPlayer; ID = _MultiplayerPlayerController.ID; combat = gameController.GetComponent<Combat> (); _CombatAmmoSync = transform.root.gameObject.GetComponent<CombatAmmoSync> (); } _audioPlayer = gameController.GetComponent<AudioPlayerCharacter> (); _cameraCont = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<CameraController> (); _inputManager = playerObjectsRef.inputManager; _fire = transform.FindChild ("Fire").GetComponent<ParticleSystem> (); if (weaponType == WeaponType.Shocker) { shocker = GetComponent<Shocker> (); shocker.totalEnergy = damage; shocker.range = range; } weaponsHud = FindObjectOfType<WeaponsHud> (); statusIndicators = playerObjectsRef.statusIndicators; }