protected bool Equals(UnityAssetFindResult other) { return(SourceFile.Equals(other.SourceFile) && OwningElemetLocation.Equals(other.OwningElemetLocation)); }
protected bool Equals(UnityAssetFindResult other) { return(SourceFile.Equals(other.SourceFile) && AttachedElement.Equals(other.AttachedElement)); }