static void Main(string[] args)
        {
            Game aGame = new Game();
            aGame.MapOne();
            Console.WriteLine(aGame.TestMap(aGame.GetMapOne()));
            // Console.WriteLine(aGame.CreateMap(4, 3));
            //aGame.Go();

            while (aGame.GetTheseus().IsAtExit() == false)

            {
                aGame.Go();

            }
            //aGame.Go();
            Console.WriteLine("Press any key to exit...");
            Console.ReadKey();
        }
 public void SetGame(Game aGame)
 {
     myGame = aGame;
 }