static void Main(string[] args) { Game aGame = new Game(); aGame.MapOne(); Console.WriteLine(aGame.TestMap(aGame.GetMapOne())); // Console.WriteLine(aGame.CreateMap(4, 3)); //aGame.Go(); while (aGame.GetTheseus().IsAtExit() == false) { aGame.Go(); } //aGame.Go(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); }
public void SetGame(Game aGame) { myGame = aGame; }