示例#1
0
        void SetupTarget(SpawnPathInfo spawnInfo, Transform pathParent)
        {
            var targetParent = Instantiate(spawnInfo.target, transform);

            targetParent.lifetime = spawnInfo.targetLifetime;
            SetupInOutScalerTriggers(targetParent);

            var pathMover = targetParent.gameObject.AddComponent <PathMover>();

            var actualTarget = targetParent.GetComponentInChildren <TargetCollider> ().gameObject;

            actualTarget.transform.localScale = spawnInfo.scale;

            if (spawnInfo.facePlayerAlways)
            {
                var lookAt = actualTarget.AddComponent <LookAt> ();
                lookAt.target          = Vector3.zero;
                lookAt.onlyXZDirection = true;
                lookAt.continuous      = spawnInfo.facePlayerAlways;
            }
            var path = new Transform[pathParent.childCount];

            for (var i = 0; i < path.Length; i++)
            {
                path [i] = pathParent.GetChild(i);
            }
            pathMover.path  = path;
            pathMover.time  = spawnInfo.targetLifetime;
            pathMover.space = Space.World;
        }
示例#2
0
        void SetupSpawningInfos()
        {
            int startIndex = 0;

            if (initialSpawnDelay > 0)
            {
                spawnings     = new SpawnPathInfo[targetSpawns.Length + 1];
                spawnings [0] = SpawnPathInfo.Empty(initialSpawnDelay);
                startIndex    = 1;
            }
            else
            {
                spawnings = new SpawnPathInfo[targetSpawns.Length];
            }
            for (var i = 0; i < targetSpawns.Length; i++)
            {
                spawnings [i + startIndex] = targetSpawns [i];
            }
        }