public Mesh MergeMeshes(IEnumerable<Mesh> meshes)
        {
            if (meshes == null)
            {
                throw new ArgumentNullException("meshes");
            }

            if (!meshes.All(t => this.Meshes.Contains(t)))
            {
                throw new ArgumentOutOfRangeException("meshes");
            }

            if (meshes.Count() == 0)
            {
                return null;
            }

            Func<Index, int, Index> indexAdd = (index, offset) => new Index(
                index.A >= 0 ? index.A + offset : -1,
                index.B >= 0 ? index.B + offset : -1,
                index.C >= 0 ? index.C + offset : -1,
                index.D >= 0 ? index.D + offset : -1);

            var merge = new Mesh();

            int verticesIndex = 0;
            int textureCoordinatesIndex = 0;
            int vertexNormalsIndex = 0;

            foreach (var mesh in meshes)
            {
                this.Meshes.Remove(mesh);

                foreach (var v in mesh.Vertices)
                {
                    merge.Vertices.Add(v);
                }

                foreach (var v in mesh.TextureCoordinates)
                {
                    merge.TextureCoordinates.Add(v);
                }

                foreach (var v in mesh.VertexNormals)
                {
                    merge.VertexNormals.Add(v);
                }

                foreach (var lod in mesh.Lods)
                {
                    foreach (var face in lod.FaceGroups.SelectMany(t => t.Faces))
                    {
                        face.VerticesIndex = indexAdd(face.VerticesIndex, verticesIndex);
                        face.TextureCoordinatesIndex = indexAdd(face.TextureCoordinatesIndex, textureCoordinatesIndex);
                        face.VertexNormalsIndex = indexAdd(face.VertexNormalsIndex, vertexNormalsIndex);
                    }

                    merge.Lods.Add(lod);
                }

                verticesIndex += mesh.Vertices.Count;
                textureCoordinatesIndex += mesh.TextureCoordinates.Count;
                vertexNormalsIndex += mesh.VertexNormals.Count;

                foreach (var hardpoint in mesh.Hardpoints)
                {
                    merge.Hardpoints
                        .Add(new Hardpoint
                        {
                            HardpointType = hardpoint.HardpointType,
                            Position = hardpoint.Position
                        });
                }

                foreach (var engineGlow in mesh.EngineGlows)
                {
                    merge.EngineGlows
                        .Add(new EngineGlow
                        {
                            IsDisabled = engineGlow.IsDisabled,
                            CoreColor = engineGlow.CoreColor,
                            OuterColor = engineGlow.OuterColor,
                            Format = engineGlow.Format,
                            Position = engineGlow.Position,
                            Look = engineGlow.Look,
                            Up = engineGlow.Up,
                            Right = engineGlow.Right
                        });
                }
            }

            merge.SortLods();
            merge.ComputeHitzone();
            merge.CompactBuffers();

            this.Meshes.Add(merge);

            return merge;
        }
示例#2
0
        public Mesh MergeMeshes(IEnumerable <Mesh> meshes)
        {
            if (meshes == null)
            {
                throw new ArgumentNullException("meshes");
            }

            if (!meshes.All(t => this.Meshes.Contains(t)))
            {
                throw new ArgumentOutOfRangeException("meshes");
            }

            if (meshes.Count() == 0)
            {
                return(null);
            }

            Func <Index, int, Index> indexAdd = (index, offset) => new Index(
                index.A >= 0 ? index.A + offset : -1,
                index.B >= 0 ? index.B + offset : -1,
                index.C >= 0 ? index.C + offset : -1,
                index.D >= 0 ? index.D + offset : -1);

            var merge = new Mesh();

            int verticesIndex           = 0;
            int textureCoordinatesIndex = 0;
            int vertexNormalsIndex      = 0;

            foreach (var mesh in meshes)
            {
                this.Meshes.Remove(mesh);

                foreach (var v in mesh.Vertices)
                {
                    merge.Vertices.Add(v);
                }

                foreach (var v in mesh.TextureCoordinates)
                {
                    merge.TextureCoordinates.Add(v);
                }

                foreach (var v in mesh.VertexNormals)
                {
                    merge.VertexNormals.Add(v);
                }

                foreach (var lod in mesh.Lods)
                {
                    foreach (var face in lod.FaceGroups.SelectMany(t => t.Faces))
                    {
                        face.VerticesIndex           = indexAdd(face.VerticesIndex, verticesIndex);
                        face.TextureCoordinatesIndex = indexAdd(face.TextureCoordinatesIndex, textureCoordinatesIndex);
                        face.VertexNormalsIndex      = indexAdd(face.VertexNormalsIndex, vertexNormalsIndex);
                    }

                    merge.Lods.Add(lod);
                }

                verticesIndex           += mesh.Vertices.Count;
                textureCoordinatesIndex += mesh.TextureCoordinates.Count;
                vertexNormalsIndex      += mesh.VertexNormals.Count;

                foreach (var hardpoint in mesh.Hardpoints)
                {
                    merge.Hardpoints
                    .Add(new Hardpoint
                    {
                        HardpointType = hardpoint.HardpointType,
                        Position      = hardpoint.Position
                    });
                }

                foreach (var engineGlow in mesh.EngineGlows)
                {
                    merge.EngineGlows
                    .Add(new EngineGlow
                    {
                        IsDisabled = engineGlow.IsDisabled,
                        CoreColor  = engineGlow.CoreColor,
                        OuterColor = engineGlow.OuterColor,
                        Format     = engineGlow.Format,
                        Position   = engineGlow.Position,
                        Look       = engineGlow.Look,
                        Up         = engineGlow.Up,
                        Right      = engineGlow.Right
                    });
                }
            }

            merge.SortLods();
            merge.ComputeHitzone();
            merge.CompactBuffers();

            this.Meshes.Add(merge);

            return(merge);
        }
        public void SplitMesh(Mesh mesh)
        {
            if (mesh == null)
            {
                throw new ArgumentNullException("mesh");
            }

            if (!this.Meshes.Contains(mesh))
            {
                throw new ArgumentOutOfRangeException("mesh");
            }

            this.Meshes.Remove(mesh);

            foreach (var lod in mesh.Lods)
            {
                var lodMesh = new Mesh();

                lodMesh.Descriptor.MeshType = mesh.Descriptor.MeshType;
                lodMesh.Descriptor.ExplosionType = mesh.Descriptor.ExplosionType;
                lodMesh.Descriptor.TargetId = mesh.Descriptor.TargetId;

                lodMesh.RotationScale.Pivot = mesh.RotationScale.Pivot;
                lodMesh.RotationScale.Look = mesh.RotationScale.Look;
                lodMesh.RotationScale.Up = mesh.RotationScale.Up;
                lodMesh.RotationScale.Right = mesh.RotationScale.Right;

                foreach (var v in mesh.Vertices)
                {
                    lodMesh.Vertices.Add(v);
                }

                foreach (var v in mesh.TextureCoordinates)
                {
                    lodMesh.TextureCoordinates.Add(v);
                }

                foreach (var v in mesh.VertexNormals)
                {
                    lodMesh.VertexNormals.Add(v);
                }

                lodMesh.Lods.Add(lod);

                foreach (var hardpoint in mesh.Hardpoints)
                {
                    lodMesh.Hardpoints
                        .Add(new Hardpoint
                        {
                            HardpointType = hardpoint.HardpointType,
                            Position = hardpoint.Position
                        });
                }

                foreach (var engineGlow in mesh.EngineGlows)
                {
                    lodMesh.EngineGlows
                        .Add(new EngineGlow
                        {
                            IsDisabled = engineGlow.IsDisabled,
                            CoreColor = engineGlow.CoreColor,
                            OuterColor = engineGlow.OuterColor,
                            Format = engineGlow.Format,
                            Position = engineGlow.Position,
                            Look = engineGlow.Look,
                            Up = engineGlow.Up,
                            Right = engineGlow.Right
                        });
                }

                lodMesh.ComputeHitzone();
                lodMesh.CompactBuffers();

                this.Meshes.Add(lodMesh);
            }
        }
示例#4
0
        public void SplitMesh(Mesh mesh)
        {
            if (mesh == null)
            {
                throw new ArgumentNullException("mesh");
            }

            if (!this.Meshes.Contains(mesh))
            {
                throw new ArgumentOutOfRangeException("mesh");
            }

            this.Meshes.Remove(mesh);

            foreach (var lod in mesh.Lods)
            {
                var lodMesh = new Mesh();

                lodMesh.Descriptor.MeshType      = mesh.Descriptor.MeshType;
                lodMesh.Descriptor.ExplosionType = mesh.Descriptor.ExplosionType;
                lodMesh.Descriptor.TargetId      = mesh.Descriptor.TargetId;

                lodMesh.RotationScale.Pivot = mesh.RotationScale.Pivot;
                lodMesh.RotationScale.Look  = mesh.RotationScale.Look;
                lodMesh.RotationScale.Up    = mesh.RotationScale.Up;
                lodMesh.RotationScale.Right = mesh.RotationScale.Right;

                foreach (var v in mesh.Vertices)
                {
                    lodMesh.Vertices.Add(v);
                }

                foreach (var v in mesh.TextureCoordinates)
                {
                    lodMesh.TextureCoordinates.Add(v);
                }

                foreach (var v in mesh.VertexNormals)
                {
                    lodMesh.VertexNormals.Add(v);
                }

                lodMesh.Lods.Add(lod);

                foreach (var hardpoint in mesh.Hardpoints)
                {
                    lodMesh.Hardpoints
                    .Add(new Hardpoint
                    {
                        HardpointType = hardpoint.HardpointType,
                        Position      = hardpoint.Position
                    });
                }

                foreach (var engineGlow in mesh.EngineGlows)
                {
                    lodMesh.EngineGlows
                    .Add(new EngineGlow
                    {
                        IsDisabled = engineGlow.IsDisabled,
                        CoreColor  = engineGlow.CoreColor,
                        OuterColor = engineGlow.OuterColor,
                        Format     = engineGlow.Format,
                        Position   = engineGlow.Position,
                        Look       = engineGlow.Look,
                        Up         = engineGlow.Up,
                        Right      = engineGlow.Right
                    });
                }

                lodMesh.ComputeHitzone();
                lodMesh.CompactBuffers();

                this.Meshes.Add(lodMesh);
            }
        }