示例#1
0
        private void RenderFrame(int frameIndex, int diffuseSlot, int normalSlot, int specularSlot)
        {
            if (frameIndex < 0 || frameIndex >= this.Frames.Count)
            {
                return;
            }

            SdkMeshFrame frame = this.Frames[frameIndex];

            if (frame.MeshIndex != -1)
            {
                this.RenderMesh(frame.MeshIndex, diffuseSlot, normalSlot, specularSlot);
            }

            // Render our children
            if (frame.ChildFrameIndex != -1)
            {
                this.RenderFrame(frame.ChildFrameIndex, diffuseSlot, normalSlot, specularSlot);
            }

            // Render our siblings
            if (frame.SiblingFrameIndex != -1)
            {
                this.RenderFrame(frame.SiblingFrameIndex, diffuseSlot, normalSlot, specularSlot);
            }
        }
示例#2
0
        public static SdkMeshFile FromFile(D3D11Device device, D3D11DeviceContext deviceContext, string fileName)
        {
            if (device == null)
            {
                throw new ArgumentNullException(nameof(device));
            }

            if (deviceContext == null)
            {
                throw new ArgumentNullException(nameof(deviceContext));
            }

            if (string.IsNullOrEmpty(fileName))
            {
                throw new ArgumentNullException(nameof(fileName));
            }

            var file = new SdkMeshFile
            {
                _d3dDevice        = device,
                _d3dDeviceContext = deviceContext,
                FilePath          = fileName,
                FileDirectory     = Path.GetDirectoryName(fileName)
            };

            SdkMeshRawFile rawFile = SdkMeshRawFile.FromFile(file.FilePath);

            foreach (SdkMeshRawMaterial rawMaterial in rawFile.Materials)
            {
                var material = new SdkMeshMaterial(file._d3dDevice, file._d3dDeviceContext, file.FileDirectory, rawMaterial);
                file.Materials.Add(material);
            }

            foreach (SdkMeshRawMesh rawMesh in rawFile.Meshes)
            {
                var mesh = new SdkMeshMesh(file._d3dDevice, rawFile, rawMesh);
                file.Meshes.Add(mesh);
            }

            foreach (SdkMeshRawFrame rawFrame in rawFile.Frames)
            {
                var frame = new SdkMeshFrame(rawFrame);
                file.Frames.Add(frame);
            }

            string animFilePath = file.FilePath + "_anim";

            if (File.Exists(animFilePath))
            {
                SdkMeshRawAnimFile rawAnimFile = SdkMeshRawAnimFile.FromFile(animFilePath);

                file.AnimationFrameTransformType = rawAnimFile.Header.FrameTransformType;
                file.AnimationKeysCount          = rawAnimFile.Header.NumAnimationKeys;
                file.AnimationFPS = rawAnimFile.Header.AnimationFPS;

                foreach (SdkMeshRawAnimFrameData rawFrame in rawAnimFile.AnimationFrames)
                {
                    var frame = new SdkMeshAnimationFrame(rawFrame);
                    file.AnimationFrames.Add(frame);
                }

                for (int index = 0; index < file.AnimationFrames.Count; index++)
                {
                    SdkMeshFrame frame = file.FindFrame(file.AnimationFrames[index].FrameName);

                    if (frame != null)
                    {
                        frame.UpdateAnimationFrameIndex(index);
                    }
                }
            }

            return(file);
        }