public static D2D1Factory Create(D2D1FactoryType factoryType, D2D1DebugLevel debugLevel) { D2D1FactoryOptions factoryOptions = new D2D1FactoryOptions(); factoryOptions.DebugLevel = debugLevel; return(D2D1Factory.Create(factoryType, factoryOptions)); }
public static D2D1Factory Create(D2D1FactoryType factoryType, D2D1FactoryOptions factoryOptions) { ID2D1Factory factory; GCHandle handle = GCHandle.Alloc(factoryOptions, GCHandleType.Pinned); try { NativeMethods.D2D1CreateFactory(factoryType, typeof(ID2D1Factory).GUID, handle.AddrOfPinnedObject(), out factory); } finally { handle.Free(); } return(new D2D1Factory(factory)); }