public LodVertex(short lodblendindex, short lodnormindex, float u, float v) { _LodBlendIndex = lodblendindex; _LodNormIndex = lodnormindex; _UV = new TextureCoordinate(u, v); }
public LodVertex(byte[] raw) { _LodBlendIndex = BitConverter.ToInt16(raw, 0); _LodNormIndex = BitConverter.ToInt16(raw, 2); _UV = new TextureCoordinate(BitConverter.ToSingle(raw, 4), BitConverter.ToSingle(raw, 8)); }