// Configures the necessary {@link android.graphics.Matrix}
        // transformation to `mTextureView`.
        // This method should be called after the camera preview size is determined in
        // setUpCameraOutputs and also the size of `mTextureView` is fixed.

        public void ConfigureTransform(int viewWidth, int viewHeight)
        {
            Activity activity = Activity;

            if (null == _textureView || null == _previewSize || null == activity)
            {
                return;
            }

            var    rotation   = (int)activity.WindowManager.DefaultDisplay.Rotation;
            Matrix matrix     = new Matrix();
            RectF  viewRect   = new RectF(0, 0, viewWidth, viewHeight);
            RectF  bufferRect = new RectF(0, 0, _previewSize.Height, _previewSize.Width);
            float  centerX    = viewRect.CenterX();
            float  centerY    = viewRect.CenterY();

            if (rotation == (int)SurfaceOrientation.Rotation90 || rotation == (int)SurfaceOrientation.Rotation270)
            {
                bufferRect.Offset(centerX - bufferRect.CenterX(), centerY - bufferRect.CenterY());
                matrix.SetRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.Fill);
                float scale = JMath.Max((float)viewHeight / _previewSize.Height, (float)viewWidth / _previewSize.Width);
                matrix.PostScale(scale, scale, centerX, centerY);
                matrix.PostRotate(90 * (rotation - 2), centerX, centerY);
            }
            else if (rotation == (int)SurfaceOrientation.Rotation180)
            {
                matrix.PostRotate(180, centerX, centerY);
            }
            _textureView.SetTransform(matrix);
        }
示例#2
0
        // Configures the necessary {@link android.graphics.Matrix}
        // transformation to `mTextureView`.
        // This method should be called after the camera preview size is determined in
        // setUpCameraOutputs and also the size of `mTextureView` is fixed.

        public void ConfigureTransform(int viewWidth, int viewHeight)
        {
            var activity = MainActivity.context;

            if (null == mTextureView || null == mPreviewSize || null == activity)
            {
                return;
            }
            var rotation   = (int)activity.WindowManager.DefaultDisplay.Rotation;
            var matrix     = new Matrix();
            var viewRect   = new RectF(0, 0, viewWidth, viewHeight);
            var bufferRect = new RectF(0, 0, mPreviewSize.Height, mPreviewSize.Width);
            var centerX    = viewRect.CenterX();
            var centerY    = viewRect.CenterY();

            if ((int)SurfaceOrientation.Rotation90 == rotation || (int)SurfaceOrientation.Rotation270 == rotation)
            {
                bufferRect.Offset(centerX - bufferRect.CenterX(), centerY - bufferRect.CenterY());
                matrix.SetRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.Fill);
                var scale = Math.Max((float)viewHeight / mPreviewSize.Height, (float)viewWidth / mPreviewSize.Width);
                matrix.PostScale(scale, scale, centerX, centerY);
                matrix.PostRotate(90 * (rotation - 2), centerX, centerY);
            }
            else if ((int)SurfaceOrientation.Rotation180 == rotation)
            {
                matrix.PostRotate(180, centerX, centerY);
            }
            mTextureView.SetTransform(matrix);
        }
示例#3
0
        public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
        {
            mCountdownRunnable = new Runnable(() => {
                int remainingSec       = (int)Math.Max(0, (UIUtils.CONFERENCE_START_MILLIS - JavaSystem.CurrentTimeMillis()) / 1000);
                bool conferenceStarted = remainingSec == 0;

                if (conferenceStarted)
                {
                    // Conference started while in countdown mode, switch modes and
                    // bail on future countdown updates.
                    messageHandler.PostDelayed(() => {
                        Refresh();
                    }, 100);
                    return;
                }

                int secs   = remainingSec % 86400;
                int days   = remainingSec / 86400;
                string str = Resources.GetQuantityString(
                    Resource.Plurals.whats_on_countdown_title, days, days,
                    DateUtils.FormatElapsedTime(secs));
                countdownTextView.Text = str;

                // Repost ourselves to keep updating countdown
                messageHandler.PostDelayed(mCountdownRunnable, 1000);
            });

            rootView = (ViewGroup)inflater.Inflate(Resource.Layout.FragmentWhatsOn, container);
            Refresh();
            return(rootView);
        }
示例#4
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        public void ConfigureTransform(int viewWidth, int viewHeight)
        {
            //var activity = (Activity)_context;
            if (null == _surfaceView || null == _previewSize || null == _context)
            {
                return;
            }

            var windowManager = _context
                                .GetSystemService(Context.WindowService).JavaCast <IWindowManager>();

            ;
            var rotation   = (int)windowManager.DefaultDisplay.Rotation;
            var matrix     = new Matrix();
            var viewRect   = new RectF(0, 0, viewWidth, viewHeight);
            var bufferRect = new RectF(0, 0, _previewSize.Height, _previewSize.Width);
            var centerX    = viewRect.CenterX();
            var centerY    = viewRect.CenterY();

            if ((int)SurfaceOrientation.Rotation90 == rotation || (int)SurfaceOrientation.Rotation270 == rotation)
            {
                bufferRect.Offset(centerX - bufferRect.CenterX(), centerY - bufferRect.CenterY());
                matrix.SetRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.Fill);
                var scale = Math.Max((float)viewHeight / _previewSize.Height, (float)viewWidth / _previewSize.Width);
                matrix.PostScale(scale, scale, centerX, centerY);
                matrix.PostRotate(90 * (rotation - 2), centerX, centerY);
            }
            else if ((int)SurfaceOrientation.Rotation180 == rotation)
            {
                matrix.PostRotate(180, centerX, centerY);
            }

            _surfaceView.SetTransform(matrix);
        }
示例#5
0
        static void CropAndRescaleBitmap(Bitmap src, Bitmap dst,
                                         int sensorOrientation)
        {
            System.Diagnostics.Debug.Assert(dst.Width == dst.Height);

            float minDim = Math.Min(src.Width, src.Height);

            Matrix matrix = new Matrix();

            // We only want the center square out of the original rectangle.
            float translateX = -Math.Max(0, (src.Width - minDim) / 2);
            float translateY = -Math.Max(0, (src.Height - minDim) / 2);

            matrix.PreTranslate(translateX, translateY);

            float scaleFactor = dst.Height / minDim;

            //int RESIZE_SIZE = 256;
            //float scaleFactor = RESIZE_SIZE / minDim;
            matrix.PostScale(scaleFactor, scaleFactor);

            // Rotate around the center if necessary.
            if (sensorOrientation != 0)
            {
                matrix.PostTranslate(-dst.Width / 2.0f, -dst.Height / 2.0f);
                matrix.PostRotate(sensorOrientation);
                matrix.PostTranslate(dst.Width / 2.0f, dst.Height / 2.0f);
            }

            Canvas canvas = new Canvas(dst);

            canvas.DrawBitmap(src, matrix, null);
        }
示例#6
0
        // Configures the necessary {@link android.graphics.Matrix}
        // transformation to `mTextureView`.
        // This method should be called after the camera preview size is determined in
        // setUpCameraOutputs and also the size of `mTextureView` is fixed.

        public void ConfigureTransform(int viewWidth, int viewHeight)
        {
            Activity activity = Activity;

            if (null == mTextureView || null == mPreviewSize || null == activity)
            {
                return;
            }
            var    rotation   = (int)activity.WindowManager.DefaultDisplay.Rotation;
            Matrix matrix     = new Matrix();
            RectF  viewRect   = new RectF(0, 0, viewWidth, viewHeight);
            RectF  bufferRect = new RectF(0, 0, mPreviewSize.Height, mPreviewSize.Width);
            float  centreX    = viewRect.CenterX();
            float  centreY    = viewRect.CenterY();

            switch (rotation)
            {
            case (int)SurfaceOrientation.Rotation90:
            case (int)SurfaceOrientation.Rotation270:
            {
                bufferRect.Offset(centreX - bufferRect.CenterX(), centreY - bufferRect.CenterY());
                matrix.SetRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.Fill);
                float scale = Math.Max((float)viewHeight / mPreviewSize.Height, (float)viewWidth / mPreviewSize.Width);
                matrix.PostScale(scale, scale, centreX, centreY);
                matrix.PostRotate(90 * (rotation - 2), centreX, centreY);
                break;
            }

            case (int)SurfaceOrientation.Rotation180:
                matrix.PostRotate(180, centreX, centreY);
                break;
            }
            mTextureView.SetTransform(matrix);
        }
 public bool OnScale(ScaleGestureDetector detector)
 {
     if (ZoomableView == null)
     {
         return(false);
     }
     ScaleFactor        *= detector.ScaleFactor;
     ScaleFactor         = Math.Max(MIN_SCALE_FACTOR, Math.Min(ScaleFactor, MAX_SCALE_FACTOR));
     ZoomableView.ScaleX = ScaleFactor;
     ZoomableView.ScaleY = ScaleFactor;
     ObscureDecorView(ScaleFactor);
     return(true);
 }
 /**
  * Scrolls to the given screen.
  */
 public void SetCurrentScreen(int screenIndex)
 {
     SnapToScreen(Math.Max(0, Math.Min(GetScreenCount() - 1, screenIndex)));
 }
        public override bool OnTouchEvent(MotionEvent ev)
        {
            if (mIsVerbose)
            {
                Log.Verbose(TAG, "onTouchEvent: " + ((int)ev.Action & MotionEventCompat.ActionMask));
            }

            if (mVelocityTracker == null)
            {
                mVelocityTracker = VelocityTracker.Obtain();
            }
            mVelocityTracker.AddMovement(ev);

            var action = ev.Action;

            switch ((int)action & MotionEventCompat.ActionMask)
            {
            case (int)MotionEventActions.Down:
                // If being flinged and user touches, stop the fling. isFinished
                // will be false if being flinged.
                if (!mScroller.IsFinished)
                {
                    mScroller.AbortAnimation();
                }

                // Remember where the motion event started
                mDownMotionX     = ev.GetX();
                mDownMotionY     = ev.GetY();
                mDownScrollX     = ScrollX;
                mActivePointerId = MotionEventCompat.GetPointerId(ev, 0);
                break;

            case (int)MotionEventActions.Move:
                if (mIsVerbose)
                {
                    Log.Verbose(TAG, "mTouchState=" + mTouchState);
                }

                if (mTouchState == TOUCH_STATE_SCROLLING)
                {
                    // Scroll to follow the motion event
                    int   pointerIndex = MotionEventCompat.FindPointerIndex(ev, mActivePointerId);
                    float x            = MotionEventCompat.GetX(ev, pointerIndex);

                    View lastChild  = GetChildAt(ChildCount - 1);
                    int  maxScrollX = lastChild.Right - Width;
                    ScrollTo(Math.Max(0, Math.Min(maxScrollX,
                                                  (int)(mDownScrollX + mDownMotionX - x
                                                        ))), 0);
                    if (mOnScrollListener != null)
                    {
                        mOnScrollListener.OnScroll(GetCurrentScreenFraction());
                    }
                }
                else if (mTouchState == TOUCH_STATE_REST)
                {
                    if (mLocked)
                    {
                        // we're locked on the current screen, don't allow moving
                        break;
                    }

                    /*
                     * Locally do absolute value. mLastMotionX is set to the y value
                     * of the down event.
                     */
                    int   pointerIndex = MotionEventCompat.FindPointerIndex(ev, mActivePointerId);
                    float x            = MotionEventCompat.GetX(ev, pointerIndex);
                    float y            = MotionEventCompat.GetY(ev, pointerIndex);
                    int   xDiff        = (int)Math.Abs(x - mDownMotionX);
                    int   yDiff        = (int)Math.Abs(y - mDownMotionY);

                    bool xPaged = xDiff > mPagingTouchSlop;
                    bool xMoved = xDiff > mTouchSlop;
                    bool yMoved = yDiff > mTouchSlop;

                    if (xMoved || yMoved)
                    {
                        if (xPaged)
                        {
                            // Scroll if the user moved far enough along the X axis
                            mTouchState = TOUCH_STATE_SCROLLING;
                        }
                        // Either way, cancel any pending longpress
                        if (mAllowLongPress)
                        {
                            mAllowLongPress = false;
                            // Try canceling the long press. It could also have been scheduled
                            // by a distant descendant, so use the mAllowLongPress flag to block
                            // everything
                            View currentScreen = GetScreenAt(mCurrentScreen);
                            if (currentScreen != null)
                            {
                                currentScreen.CancelLongPress();
                            }
                        }
                    }
                }
                break;

            case (int)MotionEventActions.Up:
                if (mTouchState == TOUCH_STATE_SCROLLING)
                {
                    int             activePointerId = mActivePointerId;
                    int             pointerIndex    = MotionEventCompat.FindPointerIndex(ev, activePointerId);
                    float           x = MotionEventCompat.GetX(ev, pointerIndex);
                    VelocityTracker velocityTracker = mVelocityTracker;
                    velocityTracker.ComputeCurrentVelocity(1000, mMaximumVelocity);
                    //TODO(minsdk8): int velocityX = (int) MotionEventUtils.getXVelocity(velocityTracker, activePointerId);
                    int  velocityX = (int)velocityTracker.XVelocity;
                    bool isFling   = Math.Abs(mDownMotionX - x) > MIN_LENGTH_FOR_FLING;

                    float scrolledPos = GetCurrentScreenFraction();
                    int   whichScreen = Math.Round(scrolledPos);

                    if (isFling && mIsVerbose)
                    {
                        Log.Verbose(TAG, "isFling, whichScreen=" + whichScreen
                                    + " scrolledPos=" + scrolledPos
                                    + " mCurrentScreen=" + mCurrentScreen
                                    + " velocityX=" + velocityX);
                    }
                    if (isFling && velocityX > SNAP_VELOCITY && mCurrentScreen > 0)
                    {
                        // Fling hard enough to move left
                        // Don't fling across more than one screen at a time.
                        int bound = scrolledPos <= whichScreen ?
                                    mCurrentScreen - 1 : mCurrentScreen;
                        SnapToScreen(Math.Min(whichScreen, bound));
                    }
                    else if (isFling && velocityX < -SNAP_VELOCITY &&
                             mCurrentScreen < ChildCount - 1)
                    {
                        // Fling hard enough to move right
                        // Don't fling across more than one screen at a time.
                        int bound = scrolledPos >= whichScreen ?
                                    mCurrentScreen + 1 : mCurrentScreen;
                        SnapToScreen(Math.Max(whichScreen, bound));
                    }
                    else
                    {
                        SnapToDestination();
                    }
                }
                else
                {
                    PerformClick();
                }
                mTouchState      = TOUCH_STATE_REST;
                mActivePointerId = INVALID_POINTER;
                // Can't do this -> // Intentially fall through to cancel
                mTouchState      = TOUCH_STATE_REST;
                mActivePointerId = INVALID_POINTER;
                if (mVelocityTracker != null)
                {
                    mVelocityTracker.Recycle();
                    mVelocityTracker = null;
                }
                break;

            case (int)MotionEventActions.Cancel:
                mTouchState      = TOUCH_STATE_REST;
                mActivePointerId = INVALID_POINTER;
                if (mVelocityTracker != null)
                {
                    mVelocityTracker.Recycle();
                    mVelocityTracker = null;
                }
                break;


            case (int)MotionEventCompat.ActionPointerUp:
                OnSecondaryPointerUp(ev);
                break;
            }

            return(true);
        }
 public void SetCurrentScreenNow(int screenIndex, bool notify)
 {
     SnapToScreen(Math.Max(0, Math.Min(GetScreenCount() - 1, screenIndex)), true, notify);
 }
示例#11
0
        protected override void OnDraw(Canvas canvas)
        {
            base.OnDraw(canvas);
            var time = (float)(DateTimeHelperClass.CurrentUnixTimeMillis() - _startTime) / _period;

            if (_isPlaying)
            {
                for (var i = 3; i >= 0; i--)
                {
                    var y = (float)-(_jumpHeight * Math.Max(0, Math.Sin(time + i / 1.5f)));
                    switch (i)
                    {
                    case 2:
                        _dotOne.TranslationY = y;
                        break;

                    case 1:
                        _dotTwo.TranslationY = y;
                        break;

                    case 0:
                        _dotThree.TranslationY = y;
                        break;
                    }
                }
            }
            else
            {
                for (var i = 3; i >= 0; i--)
                {
                    var y = (float)-(_jumpHeight * Math.Max(0, Math.Sin(time + i / 1.5f)));
                    switch (i)
                    {
                    case 2:
                        if (y == 0 || _lockDotOne)
                        {
                            _lockDotOne          = true;
                            _dotOne.TranslationY = 0;
                        }
                        else
                        {
                            _dotOne.TranslationY = y;
                        }
                        break;

                    case 1:
                        if (y == 0 || _lockDotTwo)
                        {
                            _lockDotTwo          = true;
                            _dotTwo.TranslationY = 0;
                        }
                        else
                        {
                            _dotTwo.TranslationY = y;
                        }
                        break;

                    case 0:
                        if (y == 0 || _lockDotThree)
                        {
                            _lockDotThree          = true;
                            _dotThree.TranslationY = 0;
                        }
                        else
                        {
                            _dotThree.TranslationY = y;
                        }
                        break;
                    }
                }
                if (_lockDotOne && _lockDotTwo && _lockDotThree)
                {
                    //all are in bottom position
                    SetWillNotDraw(true);
                }
            }
            Invalidate();
        }