static void Main(string[] args) { Utility.WriteExeDetails(); Console.WriteLine("Loading level strings..."); Utility.LoadLevelStrings(root); Console.WriteLine("Loading world ids..."); Utility.LoadWorldId(root); Console.WriteLine("Loading zone maps..."); Utility.LoadZoneMaps(root); Console.WriteLine("Loading Instance Cooltimes..."); Utility.LoadInstanceCooltimeDataFile(root); var worlds = Utility.WorldIdIndex.worlds.Where(n => n.id != 0); WorldMapsTemplate outputFile = new WorldMapsTemplate(); outputFile.world_maps = new List<Map>(); // Build Enumeration output for WorldMapType.java in gameserver ;) StringBuilder worldMapType = new StringBuilder(); // Build Enumeration output for ClientLevelMap.cs StringBuilder clientLevelMap = new StringBuilder(); foreach (var worldmap in worlds) { var template = new Map(); template.id = worldmap.id; template.map = worldmap.name; clientLevelMap.Append(" {\"" + worldmap.name.ToLower() + "\", " + worldmap.id.ToString() + " }, " + Environment.NewLine); template.name = Utility.LevelStringIndex.GetString("STR_ZONE_NAME_" + worldmap.name).Replace("STR_ZONE_NAME_", String.Empty); template.twin_count = worldmap.twin_count; template.prison = Convert.ToBoolean(worldmap.prison); template.except_buff = Convert.ToBoolean(worldmap.except_buff); template.instance = Utility.InstanceCooltimesIndex[worldmap.name] > 0 ? true : false; // Load Zone Map and get level size ZoneMap zone = Utility.ZoneMapIndex.getZoneMap(worldmap.id); template.world_type = zone != null ? zone.getWorldTypeFromString() : WorldType.NONE; template.world_size = zone != null ? zone.world_width : 3072; if (template.world_size == 0) template.world_size = 3072; // additional check to overide any defaults in client xml //if (zone != null) template.world_size = zone.world_width; // Other map / zone data must me loaded from individual level / mission files. try { // If no level data exists, most likely test level thats missing data, ignore // without level data the level can not be properly loaded in retail client if (!File.Exists(path + worldmap.name.ToLower() + @"\leveldata.xml")) { continue; } Console.WriteLine("Loading Level Data: " + worldmap.name); Utility.LoadLevelDataFile(path + worldmap.name.ToLower() + @"\leveldata.xml"); template.water_level = (int) Utility.LevelDataFile.level_info.WaterLevel; Mission mission = Utility.LevelDataFile.Missions.getMission("Mission0"); if (mission != null) { template.fly = mission.LevelOption.Fly.Fly_Whole_Level == 2 ? true : false; } } catch (Exception ex) { Debug.Print("Error Processing Level Data File: '{0}'", ex.InnerException); } // build enumeration for template worldMapType.Append(template.map + @"(" + template.id.ToString() + @"), // " + template.name + Environment.NewLine); outputFile.world_maps.Add(template); } string outputPath = Path.Combine(root, @".\output"); if (!Directory.Exists(outputPath)) Directory.CreateDirectory(outputPath); // save enumertion for gameserver world type using (StreamWriter outfile = new StreamWriter(outputPath + @"\WorldMapType.txt")) { outfile.Write(worldMapType); } // save enumertion for parser client level mapping using (StreamWriter outfile = new StreamWriter(outputPath + @"\ClientLevelMap.txt")) { outfile.Write(clientLevelMap); } var settings = new XmlWriterSettings() { CheckCharacters = false, CloseOutput = false, Indent = true, IndentChars = "\t", NewLineChars = "\n", Encoding = new UTF8Encoding(false) }; try { using (var fs = new FileStream(Path.Combine(outputPath, "world_maps.xml"), FileMode.Create, FileAccess.Write)) using (var writer = XmlWriter.Create(fs, settings)) { XmlSerializer ser = new XmlSerializer(typeof(WorldMapsTemplate)); ser.Serialize(writer, outputFile); } } catch (Exception ex) { Debug.Print(ex.ToString()); } Console.Write("Parse Zone Data? (y/n) "); var answer = Console.ReadLine(); if (answer.Trim() == "y") { ZoneParse zoneParser = new ZoneParse(); zoneParser.parseZones(outputFile); } }
static void Main(string[] args) { Utility.WriteExeDetails(); Console.WriteLine("Loading level strings..."); Utility.LoadLevelStrings(root); Console.WriteLine("Loading world ids..."); Utility.LoadWorldId(root); Console.WriteLine("Loading zone maps..."); Utility.LoadZoneMaps(root); Console.WriteLine("Loading Instance Cooltimes..."); Utility.LoadInstanceCooltimeDataFile(root); var worlds = Utility.WorldIdIndex.worlds.Where(n => n.id != 0); WorldMapsTemplate outputFile = new WorldMapsTemplate(); outputFile.world_maps = new List <Map>(); // Build Enumeration output for WorldMapType.java in gameserver ;) StringBuilder worldMapType = new StringBuilder(); // Build Enumeration output for ClientLevelMap.cs StringBuilder clientLevelMap = new StringBuilder(); foreach (var worldmap in worlds) { var template = new Map(); template.id = worldmap.id; template.map = worldmap.name; clientLevelMap.Append(" {\"" + worldmap.name.ToLower() + "\", " + worldmap.id.ToString() + " }, " + Environment.NewLine); template.name = Utility.LevelStringIndex.GetString("STR_ZONE_NAME_" + worldmap.name).Replace("STR_ZONE_NAME_", String.Empty); template.twin_count = worldmap.twin_count; template.prison = Convert.ToBoolean(worldmap.prison); template.except_buff = Convert.ToBoolean(worldmap.except_buff); template.instance = Utility.InstanceCooltimesIndex[worldmap.name] > 0 ? true : false; // Load Zone Map and get level size ZoneMap zone = Utility.ZoneMapIndex.getZoneMap(worldmap.id); template.world_type = zone != null?zone.getWorldTypeFromString() : WorldType.NONE; template.world_size = zone != null ? zone.world_width : 3072; if (template.world_size == 0) { template.world_size = 3072; // additional check to overide any defaults in client xml } //if (zone != null) template.world_size = zone.world_width; // Other map / zone data must me loaded from individual level / mission files. try { // If no level data exists, most likely test level thats missing data, ignore // without level data the level can not be properly loaded in retail client if (!File.Exists(path + worldmap.name.ToLower() + @"\leveldata.xml")) { continue; } Console.WriteLine("Loading Level Data: " + worldmap.name); Utility.LoadLevelDataFile(path + worldmap.name.ToLower() + @"\leveldata.xml"); template.water_level = (int)Utility.LevelDataFile.level_info.WaterLevel; Mission mission = Utility.LevelDataFile.Missions.getMission("Mission0"); if (mission != null) { template.fly = mission.LevelOption.Fly.Fly_Whole_Level == 2 ? true : false; } } catch (Exception ex) { Debug.Print("Error Processing Level Data File: '{0}'", ex.InnerException); } // build enumeration for template worldMapType.Append(template.map + @"(" + template.id.ToString() + @"), // " + template.name + Environment.NewLine); outputFile.world_maps.Add(template); } string outputPath = Path.Combine(root, @".\output"); if (!Directory.Exists(outputPath)) { Directory.CreateDirectory(outputPath); } // save enumertion for gameserver world type using (StreamWriter outfile = new StreamWriter(outputPath + @"\WorldMapType.txt")) { outfile.Write(worldMapType); } // save enumertion for parser client level mapping using (StreamWriter outfile = new StreamWriter(outputPath + @"\ClientLevelMap.txt")) { outfile.Write(clientLevelMap); } var settings = new XmlWriterSettings() { CheckCharacters = false, CloseOutput = false, Indent = true, IndentChars = "\t", NewLineChars = "\n", Encoding = new UTF8Encoding(false) }; try { using (var fs = new FileStream(Path.Combine(outputPath, "world_maps.xml"), FileMode.Create, FileAccess.Write)) using (var writer = XmlWriter.Create(fs, settings)) { XmlSerializer ser = new XmlSerializer(typeof(WorldMapsTemplate)); ser.Serialize(writer, outputFile); } } catch (Exception ex) { Debug.Print(ex.ToString()); } Console.Write("Parse Zone Data? (y/n) "); var answer = Console.ReadLine(); if (answer.Trim() == "y") { ZoneParse zoneParser = new ZoneParse(); zoneParser.parseZones(outputFile); } }