public static HSBColor Lerp(HSBColor a, HSBColor b, float t) { float h, s; //check special case black (color.b==0): interpolate neither hue nor saturation! //check special case grey (color.s==0): don't interpolate hue! if (a.b == 0) { h = b.h; s = b.s; } else if (b.b == 0) { h = a.h; s = a.s; } else { if (a.s == 0) { h = b.h; } else if (b.s == 0) { h = a.h; } else { // works around bug with LerpAngle float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t); while (angle < 0f) { angle += 360f; } while (angle > 360f) { angle -= 360f; } h = angle / 360f; } s = Mathf.Lerp(a.s, b.s, t); } return(new HSBColor(h, s, Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t))); }
public static void Test() { HSBColor color; color = new HSBColor(Color.red); Debug.Log("red: " + color); color = new HSBColor(Color.green); Debug.Log("green: " + color); color = new HSBColor(Color.blue); Debug.Log("blue: " + color); color = new HSBColor(Color.grey); Debug.Log("grey: " + color); color = new HSBColor(Color.white); Debug.Log("white: " + color); color = new HSBColor(new Color(0.4f, 1f, 0.84f, 1f)); Debug.Log("0.4, 1f, 0.84: " + color); Debug.Log("164,82,84 .... 0.643137f, 0.321568f, 0.329411f :" + ToColor(new HSBColor(new Color(0.643137f, 0.321568f, 0.329411f)))); }