/// Get the player defined color to glow with
 public Color GetSymbolColorFor(Symbol symbol)
 {
     // TODO: replace with dynamic colors
     return symbolConfig.glowColor;
 }
 /// Push a symbol into the current symbol phrase
 public bool AddSymbol(Symbol symbol)
 {
     var rtn = current.Add(symbol);
     UpdateDisplayedSymbols(current);
     return rtn;
 }