private static void DrawRemoveBuildSettingsButton(ISceneReference sceneReference)
 {
     using (new EditorGUI.DisabledScope(EditorBuildSettingsHelper.Contains(sceneReference.path) == false))
     {
         if (GUILayout.Button("Remove"))
         {
             EditorBuildSettingsHelper.RemoveScene(sceneReference.path);
         }
     }
 }
 private static void DrawAddBuildSettingsButton(Object sceneAsset, ISceneReference sceneReference)
 {
     using (new EditorGUI.DisabledScope(sceneAsset == null || EditorBuildSettingsHelper.Contains(sceneReference.path)))
     {
         if (GUILayout.Button("Add"))
         {
             EditorBuildSettingsHelper.AddScene(sceneReference.path);
         }
     }
 }