/// <summary>
        /// 处理依赖关系
        /// </summary>
        /// <param name="loaded"></param>
        public override void ProcessDependency(List <ResPackInfo> loaded)
        {
            if (string.IsNullOrEmpty(DependencyNames) || loaded == null || loaded.Count == 0)
            {
                return;
            }

            string[] tags = DependencyNames.Split(',');
            for (int j = 0; j < tags.Length; j++)
            {
                string tag = tags[j];

                for (int i = 0; i < loaded.Count; i++)
                {
                    BundlePackInfo info = loaded[i] as BundlePackInfo;
                    if (info == null)
                    {
                        continue;
                    }

                    if (info.Path.Equals(tag, System.StringComparison.OrdinalIgnoreCase))
                    {
                        if (Dependencies == null)
                        {
                            Dependencies = new List <BundlePackInfo>(1);
                        }
                        Dependencies.Add(info);
                    }
                }
            }
            if (Dependencies == null)
            {
                JW.Common.Log.LogE("Specify DependencyNames {0}, but no dependency instance. bundle:{1}", DependencyNames, Path);
            }
        }
        public BundleRef(BundlePackInfo info)
        {
            _info = info;

            Path   = info.Path;
            RefCnt = 1;
        }
示例#3
0
        /// <summary>
        /// 卸载资源所属bundle
        /// </summary>
        /// <param name="ResObj">资源实例</param>
        private void UnloadBundle(string path)
        {
            BundlePackInfo info = GetResPackInfo(path) as BundlePackInfo;

            if (info != null)
            {
                BundleService.GetInstance().Unload(info);
            }
        }
示例#4
0
        /// <summary>
        /// 同步加载资源
        /// </summary>
        /// <param name="ResObj">资源实例</param>
        private void LoadResource(ResObj resource)
        {
            //找配置
            ResPackInfo packInfo = GetResPackInfo(resource);

            if (packInfo != null)
            {
                if (packInfo.GetPackType() == (byte)ResPackType.ResPackTypeBundle)
                {
                    BundlePackInfo pi = packInfo as BundlePackInfo;
                    //跟随Resource
                    if (!pi.Outside && pi.IsNoBundle())
                    {
                        // load from Resources
                        resource.Load();
                    }
                    else
                    {
                        // load from bundle
                        // load bundle
                        BundleService.GetInstance().LoadSync(pi);
                        // load asset from bundle
                        AssetBundle bundle = BundleService.GetInstance().GetBundle(packInfo.Path);
                        if (bundle != null)
                        {
                            if (string.IsNullOrEmpty(resource.Ext))
                            {
                                resource.Ext = pi.GetResExt(resource.Path);
                            }
                            resource.Load(bundle);
                        }
                        else
                        {
                            JW.Common.Log.LogE("Loading bundle failed for path:{0}, bundle path:{1}", resource.Path, packInfo.Path);
                        }
                    }
                }
                else
                {
                    //二进制类型 直接根据文件路径 获取
                    resource.Load(packInfo.Path, packInfo.IsOutside(resource.Path));
                }
            }
            else
            {
                //不从属于任何资源包, 从Resources目录下读取 Editor模式 或者保护为未打包的
                resource.Load();
            }
        }
        /// <summary>
        /// 卸载bundle,只减引用计数
        /// </summary>
        /// <param name="pi"></param>
        public void Unload(BundlePackInfo pi, bool immediately = false)
        {
            if (pi == null)
            {
                return;
            }

            if (pi.Life == EBundleLife.Immediate)
            {
                return;
            }

            BundleRef br = null;

            if (_bundleDict.TryGetValue(pi.Path, out br))
            {
                if (pi.Life == EBundleLife.Cache)
                {
                    if (br.RefCnt > 0)
                    {
                        br.RefCnt--;
                    }
                    else
                    {
                        Log.LogW("Unloading bundle [{0}] while its reference count is zero.", pi.Path);
                    }

                    if (br.RefCnt == 0 && immediately)
                    {
                        UnloadImmediately(br.Path);
                    }
                }
                else if (pi.Life == EBundleLife.Resident)
                {
                    if (br.RefCnt > 1)
                    {
                        br.RefCnt--;
                    }
                    else
                    {
                        JW.Common.Log.LogE("Unloading RESIDENT bundle {0}", br.Path);
                    }
                }
            }
            else
            {
                Log.LogW("Unloading bundle which is not exist. path:{0}", pi.Path);
            }
        }
        /// <summary>
        /// 取bundle完整路径
        /// </summary>
        /// <param name="pi"></param>
        /// <returns></returns>
        string GetBundleFullPath(BundlePackInfo pi, bool withHeader)
        {
#if UNITY_EDITOR && !UNITY_EDITOR_OSX
            // 在PC上用Windows的Shader包,解决材质丢失问题
            if (pi.Path == "Shaders.ab")
            {
                if (withHeader)
                {
                    return(string.Format("file:///{0}/../../IFS/Build/Win/shaders.ab", Application.dataPath));
                }
                else
                {
                    return(string.Format("{0}/../../IFS/Build/Win/shaders.ab", Application.dataPath));
                }
            }
            else
#endif
            {
                if (pi.Outside)
                {
                    if (withHeader)
                    {
                        return(FileUtil.CombinePath(FileUtil.GetIFSExtractPathWithHeader(), pi.Path));
                    }
                    else
                    {
                        return(FileUtil.CombinePath(FileUtil.GetIFSExtractPath(), pi.Path));
                    }
                }
                else
                {
                    if (withHeader)
                    {
                        return(FileUtil.GetStreamingAssetsPathWithHeader(pi.Path));
                    }
                    else
                    {
                        return(FileUtil.CombinePath(Application.streamingAssetsPath, pi.Path));
                    }
                }
            }
        }
        /// <summary>
        /// bundle资源已加载完
        /// </summary>
        /// <param name="pi"></param>
        public void OnAssetLoaded(BundlePackInfo pi)
        {
            if (pi == null)
            {
                return;
            }

            // 立即卸载 (延帧)
            if (pi.Life == EBundleLife.Immediate)
            {
                if (!_unloadingBundle.ContainsKey(pi.Path))
                {
                    _unloadingBundle.Add(pi.Path, DeferUnloadData.Get());
                }
                else
                {
                    JW.Common.Log.LogE("Immediately unload bundle when it's already in unloading queue. bundle:{0}", pi.Path);
                }
            }
        }
示例#8
0
        /// <summary>
        /// 异步加载资源
        /// </summary>
        /// <param name="path">资源路径</param>
        /// <returns></returns>
        public ResObjRequest GetResourceAsync(string path)
        {
            if (string.IsNullOrEmpty(path))
            {
                return(null);
            }
            // request
            ResObjRequest rr = new ResObjRequest();
            // complete loading
            Action <ResObj> complete = (ResObj r) =>
            {
                // try repaire
                //if (r.Content is GameObject)
                //{
                //    _repaireMachine.Repaire(r.Content as GameObject);
                //}
                rr.isDone   = true;
                rr.resource = r;
            };

            // loading progress
            Action <float> progress = (float prog) =>
            {
                rr.progress = prog;
            };

            // cache
            ResObj resource = _resCache.Add(path);

            if (resource.Content != null)
            {
                //cache包含直接返回
                complete(resource);
                return(rr);
            }

            // real loading
            ResPackInfo packInfo = GetResPackInfo(resource);

            if (packInfo != null)
            {
                //打包的资源AssetBundle
                if (packInfo.GetPackType() == (byte)ResPackType.ResPackTypeBundle)
                {
                    //AssetBundle 信息
                    BundlePackInfo pi = packInfo as BundlePackInfo;
                    //补充扩展名
                    if (string.IsNullOrEmpty(resource.Ext))
                    {
                        resource.Ext = pi.GetResExt(resource.Path);
                    }

                    // AssetBundle 缓存
                    AssetBundle bundle = BundleService.GetInstance().GetBundle(packInfo.Path);
                    if (bundle == null)
                    {
                        //不在外且跟随Resource出档了
                        if (!pi.Outside && pi.IsNoBundle())
                        {
                            // in Resources
                            StartCoroutine(resource.LoadAsync(complete, progress));
                        }
                        else
                        {
                            // load bundle first
                            StartCoroutine(BundleService.GetInstance().LoadAsync(pi, delegate(BundleRef bundleRef)
                            {
                                if (bundleRef != null && bundleRef.Bundle != null)
                                {
                                    bundle = bundleRef.Bundle;
                                    //从asset bundle 加载
                                    StartCoroutine(resource.LoadAsync(bundle, complete, progress));
                                }
                                else
                                {
                                    JW.Common.Log.LogE("Async loading bundle failed, resource:{0}, bundle:{1}", path, packInfo.Path);
                                    complete(null);
                                    _resCache.Remove(resource, true);
                                }
                            }, delegate(BundlePackInfo failedPackInfo, string error)
                            {
                                JW.Common.Log.LogE("Load bundle failed, error:{0}", error);
                                complete(null);
                                _resCache.Remove(resource, true);
                            }));
                        }
                    }
                    else
                    {
                        // bundle is exists
                        // 增加引用计数
                        BundleService.GetInstance().LoadSync(pi);
                        // 加载
                        StartCoroutine(resource.LoadAsync(bundle, complete, progress));
                    }
                }
                else
                {
                    //二进制文件包异步获取
                    StartCoroutine(resource.LoadAsync(packInfo.Path, packInfo.IsOutside(resource.Path), complete, progress));
                }
            }
            else
            {
                // 非IFS 打包资源,从Resources目录异步读取
                //JW.Common.Log.LogD("Load From Resource Async:"+ path);
                StartCoroutine(resource.LoadAsync(complete, progress));
            }
            return(rr);
        }
        public IEnumerator BatchLoadAsync(JWObjList <BundlePackInfo>[] bundleLists, Action complete, BundleBatchLoadingDelegate progress = null)
        {
            if (bundleLists == null || bundleLists.Length == 0)
            {
                if (progress != null)
                {
                    progress(1f);
                }

                if (complete != null)
                {
                    complete();
                }

                yield break;
            }

            int totalBundles = 0;

            for (int i = 0; i < bundleLists.Length; ++i)
            {
                JWObjList <BundlePackInfo> bundles = bundleLists[i];
                if (bundles != null)
                {
                    for (int j = 0; j < bundles.Count; ++j)
                    {
                        if (bundles[j] != null)
                        {
                            ++totalBundles;
                        }
                    }
                }
            }

            // 并发加载多个bundle
            JWObjList <string>         failedBundles = null;
            Dictionary <string, float> progressDict  = new Dictionary <string, float>(totalBundles); // 因为是并发,所以计算进度稍微复杂一些,需要每个bundle的进度收集计算
            float step = 1f / totalBundles;                                                          // 大致平分每个bundle的加载时间

            for (int i = 0; i < bundleLists.Length; ++i)
            {
                JWObjList <BundlePackInfo> bundles = bundleLists[i];
                StartCoroutine(LoadAsync(bundles, delegate(BundleRef bundleRef)
                {
                    // complete one
                    if (bundleRef != null)
                    {
                        // 已加载完成某一个bundle
                        if (progressDict.ContainsKey(bundleRef.Path))
                        {
                            progressDict[bundleRef.Path] = 1f;
                        }
                        else
                        {
                            progressDict.Add(bundleRef.Path, 1f);
                        }
                    }
                }, delegate(BundlePackInfo packInfo, string error)
                {
                    if (failedBundles == null)
                    {
                        failedBundles = new JWObjList <string>();
                    }

                    if (!failedBundles.Contains(packInfo.Path))
                    {
                        failedBundles.Add(packInfo.Path);
                    }
                }, delegate(BundlePackInfo packInfo, float prog)
                {
                    // 加载进度回调,会有多次
                    if (progress != null)
                    {
                        // 记录每次每个bundle的进度
                        if (progressDict.ContainsKey(packInfo.Path))
                        {
                            progressDict[packInfo.Path] = prog;
                        }
                        else
                        {
                            progressDict.Add(packInfo.Path, prog);
                        }

                        // 计算总进度
                        float totalProgress = 0;
                        for (int bundleListIndex = 0; bundleListIndex < bundleLists.Length; ++bundleListIndex)
                        {
                            JWObjList <BundlePackInfo> bundlePackInfos = bundleLists[bundleListIndex];
                            if (bundlePackInfos != null)
                            {
                                for (int bundleIndex = 0; bundleIndex < bundlePackInfos.Count; ++bundleIndex)
                                {
                                    if (bundlePackInfos[bundleIndex] != null)
                                    {
                                        float eachProg = 0;
                                        if (progressDict.TryGetValue(bundlePackInfos[bundleIndex].Path, out eachProg))
                                        {
                                            totalProgress += eachProg * step;
                                        }
                                    }
                                }
                            }
                        }

                        progress(totalProgress);
                    }
                }));
            }

            // 检查是否全部完成
            while (true)
            {
                bool completed = true;
                for (int bundleListIndex = 0; bundleListIndex < bundleLists.Length; ++bundleListIndex)
                {
                    JWObjList <BundlePackInfo> bundlePackInfos = bundleLists[bundleListIndex];
                    if (bundlePackInfos != null)
                    {
                        for (int bundleIndex = 0; bundleIndex < bundlePackInfos.Count; ++bundleIndex)
                        {
                            BundlePackInfo bundleInfo = bundlePackInfos[bundleIndex];
                            if (_bundleDict.ContainsKey(bundleInfo.Path))
                            {
                                continue;
                            }

                            if (failedBundles != null && failedBundles.Contains(bundleInfo.Path))
                            {
                                continue;
                            }

                            completed = false;
                            yield return(null);

                            break;
                        }
                    }

                    if (!completed)
                    {
                        break;
                    }
                }

                if (completed)
                {
                    if (complete != null)
                    {
                        complete();
                    }

                    yield break;
                }
            }
        }
示例#10
0
        /// <summary>
        /// 异步加载bundle列表
        /// </summary>
        /// <param name="packInfo">bundle打包信息</param>
        /// <param name="complete">加载完成回调</param>
        /// <param name="failure">加载失败回调</param>
        /// <param name="loading">加载进度回调</param>
        /// <returns></returns>
        public IEnumerator LoadAsync(JWObjList <BundlePackInfo> packInfos,
                                     BundleLoadedDelegate complete,
                                     BundleLoadFailedDelegate failure,
                                     BundleLoadingDelegate loading = null)
        {
            if (packInfos == null)
            {
                JW.Common.Log.LogE("Async loading bundle with null pack info.");
                yield break;
            }

            //JWObjList<BundleRef> bundleRefs = new JWObjList<BundleRef>();

            for (int i = 0; i < packInfos.Count; ++i)
            {
                BundlePackInfo packInfo = packInfos[i];
                if (packInfo != null)
                {
                    // ab has been loaded
                    BundleRef br = null;
                    if (_bundleDict.TryGetValue(packInfo.Path, out br))
                    {
                        br.RefCnt++;

                        if (_unloadingBundle.ContainsKey(packInfo.Path))
                        {
                            _unloadingBundle.Remove(packInfo.Path);
                        }

                        if (loading != null)
                        {
                            loading(packInfo, 1f);
                        }

                        if (complete != null)
                        {
                            complete(br);
                        }
                        continue;
                    }

                    // loading
                    if (_loadingBundle.Contains(packInfo.Path))
                    {
                        yield return(null);

                        while (_loadingBundle.Contains(packInfo.Path))
                        {
                            yield return(null);
                        }

                        if (_bundleDict.TryGetValue(packInfo.Path, out br))
                        {
                            br.RefCnt++;

                            if (complete != null)
                            {
                                complete(br);
                            }
                        }

                        continue;
                    }

                    if (packInfo.HasFlag(EBundleFlag.UnCompress) || packInfo.HasFlag(EBundleFlag.LZ4))
                    {
                        LoadSync(packInfo);
                        yield break;
                    }
                    //LZMA
                    // 放在加载依赖前,因为加载依赖表示已经开始加载了
                    _loadingBundle.Add(packInfo.Path);

                    // dependency
                    for (int j = 0; packInfo.Dependencies != null && j < packInfo.Dependencies.Count; j++)
                    {
                        yield return(StartCoroutine(LoadAsync(packInfo.Dependencies[j], null, null)));
                    }

                    // no bundle
                    if (packInfo.IsNoBundle() && !packInfo.Outside)
                    {
                        _loadingBundle.Remove(packInfo.Path);
                        yield break;
                    }

                    // load
                    string path = GetBundleFullPath(packInfo, true);
                    JW.Common.Log.LogD("Async load bundle liat path:{0}", path);
                    UnityWebRequest www = null;
                    www = UnityWebRequest.GetAssetBundle(path);
                    yield return(www.SendWebRequest());

                    // loading progress
                    if (loading != null)
                    {
                        float progress = 0.0f;
                        while (string.IsNullOrEmpty(www.error) && !www.isDone)
                        {
                            if (www.downloadProgress < 0.00001 && www.downloadProgress > -0.00001)
                            {
                                progress += 0.01f;
                                loading(packInfo, progress);
                            }
                            else
                            {
                                loading(packInfo, www.downloadProgress);
                            }

                            yield return(null);
                        }

                        if (string.IsNullOrEmpty(www.error))
                        {
                            loading(packInfo, 1f);
                        }
                    }

                    _loadingBundle.Remove(packInfo.Path);

                    // failed
                    if (!string.IsNullOrEmpty(www.error))
                    {
                        JW.Common.Log.LogE("Async loading bundle {0} failed, error:{1}", packInfo.Path, www.error);

                        if (failure != null)
                        {
                            failure(packInfo, www.error);
                        }

                        www.Dispose();

                        continue;
                    }

                    AssetBundle ab = DownloadHandlerAssetBundle.GetContent(www);
                    // succeed
                    if (ab != null)
                    {
                        br        = new BundleRef(packInfo);
                        br.Bundle = ab;
                        _bundleDict.Add(packInfo.Path, br);

                        if (complete != null)
                        {
                            complete(br);
                        }
                    }
                    www.Dispose();
                }
            }
        }
示例#11
0
        //异步
        #region Load Asynchronize

        /// <summary>
        /// 异步加载bundle
        /// </summary>
        /// <param name="packInfo">bundle打包信息</param>
        /// <param name="complete">加载完成回调</param>
        /// <param name="failure">加载失败回调</param>
        /// <param name="loading">加载进度回调</param>
        /// <returns></returns>
        public IEnumerator LoadAsync(BundlePackInfo packInfo, BundleLoadedDelegate complete, BundleLoadFailedDelegate failure, BundleLoadingDelegate loading = null)
        {
            if (packInfo == null)
            {
                JW.Common.Log.LogE("Async loading bundle with null pack info.");
                yield break;
            }

            //判断是否已经加载
            BundleRef br = null;

            if (_bundleDict.TryGetValue(packInfo.Path, out br))
            {
                br.RefCnt++;

                if (_unloadingBundle.ContainsKey(packInfo.Path))
                {
                    _unloadingBundle.Remove(packInfo.Path);
                }

                if (loading != null)
                {
                    loading(packInfo, 1f);
                }

                if (complete != null)
                {
                    complete(br);
                }

                yield break;
            }

            // 正在加载
            if (_loadingBundle.Contains(packInfo.Path))
            {
                yield return(null);

                while (_loadingBundle.Contains(packInfo.Path))
                {
                    yield return(null);
                }

                if (_bundleDict.TryGetValue(packInfo.Path, out br))
                {
                    br.RefCnt++;

                    if (complete != null)
                    {
                        complete(br);
                    }
                }

                yield break;
            }
            //LoadFormFile 同步加载
            if (packInfo.HasFlag(EBundleFlag.UnCompress) || packInfo.HasFlag(EBundleFlag.LZ4))
            {
                LoadSync(packInfo);
                yield break;
            }

            //LZMA
            _loadingBundle.Add(packInfo.Path);
            // 依赖
            for (int i = 0; packInfo.Dependencies != null && i < packInfo.Dependencies.Count; i++)
            {
                yield return(StartCoroutine(LoadAsync(packInfo.Dependencies[i], null, null)));
            }
            // 内部含有
            if (packInfo.IsNoBundle() && !packInfo.Outside)
            {
                _loadingBundle.Remove(packInfo.Path);
                if (failure != null)
                {
                    failure(packInfo, "");
                }
                yield break;
            }

            {
                //对于LZMA AssetBundle.LoadFromFileAsync 会占用解压内存
                //手册说用UnityWebRequest 可以首次解压 后缓存,但对于本地的包又说用AssetBundle.LoadFromFileAsync
                string path = GetBundleFullPath(packInfo, false);
                JW.Common.Log.LogD("Async load bundle path:{0}", path);
                AssetBundleCreateRequest www = AssetBundle.LoadFromFileAsync(path);
                float progress = 0.0f;
                while (!www.isDone)
                {
                    if (loading != null)
                    {
                        if (www.progress < 0.00001 && www.progress > -0.00001)
                        {
                            progress += 0.01f;
                            loading(packInfo, progress);
                        }
                        else
                        {
                            loading(packInfo, www.progress);
                        }
                    }
                    yield return(null);
                }

                _loadingBundle.Remove(packInfo.Path);
                // failed
                if (www.assetBundle == null)
                {
                    JW.Common.Log.LogE("Async loading bundle {0} failed, error:{1}", path, "");
                    if (failure != null)
                    {
                        failure(packInfo, "");
                    }
                    www = null;
                    yield break;
                }

                if (loading != null)
                {
                    loading(packInfo, 1f);
                }

                // succeed
                if (www.assetBundle != null)
                {
                    br        = new BundleRef(packInfo);
                    br.Bundle = www.assetBundle;
                    _bundleDict.Add(packInfo.Path, br);

                    if (complete != null)
                    {
                        complete(br);
                    }
                }
                www = null;
            }

            /*Test2
             * {
             *  string path = GetBundleFullPath(packInfo, true);
             *  JW.Common.Log.LogD("Async load bundle use UnityWebRequest path:{0}", path);
             *  UnityWebRequest www = UnityWebRequest.GetAssetBundle(path);
             *  yield return www.SendWebRequest();
             *  float progress = 0.0f;
             *  while (!www.isDone)
             *  {
             *      if (loading != null)
             *      {
             *          if (www.downloadProgress < 0.00001 && www.downloadProgress > -0.00001)
             *          {
             *              progress += 0.01f;
             *              loading(packInfo, progress);
             *          }
             *          else
             *          {
             *              loading(packInfo, www.downloadProgress);
             *          }
             *      }
             *      yield return null;
             *  }
             *
             *  _loadingBundle.Remove(packInfo.Path);
             *  // failed
             *  AssetBundle ab = DownloadHandlerAssetBundle.GetContent(www);
             *  if (ab == null)
             *  {
             *      JW.Common.Log.LogE("Async loading bundle use UnityWebRequest {0} failed, error:{1}", path, "");
             *      if (failure != null)
             *      {
             *          failure(packInfo, "");
             *      }
             *      www.Dispose();
             *      www = null;
             *      yield break;
             *  }
             *
             *  if (loading != null)
             *  {
             *      loading(packInfo, 1f);
             *  }
             *
             *  // succeed
             *  if (ab != null)
             *  {
             *      br = new BundleRef(packInfo);
             *      br.Bundle = ab;
             *      _bundleDict.Add(packInfo.Path, br);
             *
             *      if (complete != null)
             *      {
             *          complete(br);
             *      }
             *  }
             *  www.Dispose();
             *  www = null;
             * }*/
        }
示例#12
0
        /// <summary>
        /// 同步加载bundle
        /// </summary>
        /// <param name="packInfo">bundle打包信息</param>
        public void LoadSync(BundlePackInfo packInfo)
        {
            if (packInfo == null)
            {
                JW.Common.Log.LogE("Sync loading bundle with null pack info.");
                return;
            }

            //是否已经加载
            BundleRef br = null;

            if (_bundleDict.TryGetValue(packInfo.Path, out br))
            {
                br.RefCnt++;

                if (_unloadingBundle.ContainsKey(packInfo.Path))
                {
                    _unloadingBundle.Remove(packInfo.Path);
                }

                return;
            }

            // 是否正在加载
            if (_loadingBundle.Contains(packInfo.Path))
            {
                JW.Common.Log.LogE("Bundle is loading when load sync. bundle:{0}", packInfo.Path);
                return;
            }

            // 依赖
            for (int i = 0; packInfo.Dependencies != null && i < packInfo.Dependencies.Count; i++)
            {
                LoadSync(packInfo.Dependencies[i]);
            }

            //干活
            AssetBundle ab   = null;
            string      path = GetBundleFullPath(packInfo, false);

            JW.Common.Log.LogD("Sync load bundle path:{0}", path);
            //
            if (packInfo.HasFlag(EBundleFlag.UnCompress) || packInfo.HasFlag(EBundleFlag.LZ4))
            {
                ab = AssetBundle.LoadFromFile(path);
            }
            else
            {
                //LZMA 压缩的AssetBundle
                //LZMA压缩的 u2017可以直接通过 LoadFromFile 创建支持StreamingAssetPath 内存占用大
                ab = AssetBundle.LoadFromFile(path);

                /*
                 * byte[] bytes = null;
                 * //优先外围目录
                 * if (FileUtil.IsExistInIFSExtraFolder(packInfo.Path))
                 * {
                 *  bytes = File.ReadAllBytes(path);
                 * }
                 * else
                 * {
                 *
                 *  //StreamingAsset目录的
                 #if UNITY_ANDROID && !UNITY_EDITOR
                 *  bytes = NativeHelper.Android_ReadFileInAssets(packInfo.Path);
                 #else
                 *  bytes = File.ReadAllBytes(path);
                 #endif
                 * }
                 *
                 * if (null != bytes)
                 * {
                 *  //注意
                 *  //https://unity3d.com/cn/learn/tutorials/topics/best-practices/assetbundle-fundamentals?playlist=30089
                 *  //The peak amount of memory consumed by this API will be at least twice the size of the AssetBundle:
                 *  ab = AssetBundle.LoadFromMemory(bytes);
                 * }*/
            }

            // 完成
            if (ab != null)
            {
                br        = new BundleRef(packInfo);
                br.Bundle = ab;
                _bundleDict.Add(packInfo.Path, br);
            }
        }
示例#13
0
        /// <summary>
        /// bundle中资源已被加载
        /// </summary>
        /// <param name="assetPath">资源路径</param>
        public void OnAssetLoaded(string assetPath)
        {
            BundlePackInfo pi = GetPackInfo(assetPath);

            OnAssetLoaded(pi);
        }