static void reset() { JEResource.Reset(); JEComponent.Reset(); JEScene.Reset(); JEGameObject.Reset(); JEComponent.RegisterStandardComponents(); }
public JEGameObject(GameObject go, JEGameObject parent) { GameObjectLookup[go] = this; this.unityGameObject = go; this.parent = parent; this.name = go.name; if (parent != null) { parent.children.Add(this); } JEComponent.QueryComponents(this); }
public void AddComponent(JEComponent component) { components.Add(component); }