示例#1
0
        /// <summary>
        /// This method is used to build the sprites of the JS game.
        /// </summary>
        /// <returns>Returns them as a string.</returns>
        public static string BuildSprites(string TargetPath)
        {
            string _i = File.ReadAllText(LibraryPath + @"\sprites.js");

            _i = PreprocessorReplacer(_i, PreprocessorTags, PreprocessorValues);

            string _d = _i.Substring(0, _i.IndexOf("#FOREACH Sprite"));

            foreach (Sprite sprite in Sprites.sprites)
            {
                if (sprite != null && sprite.path != null)
                {
                    DirectoryExtension.Copy(GameConfig.path + @"\Resources\IMG\spr" + sprite.id, TargetPath + @"\IMG\spr" + sprite.id, false);

                    int _fsi = _i.IndexOf("#FOREACH Sprite") + 15;
                    _d += PreprocessorReplacer(_i.Substring(_fsi, _i.IndexOf("#FOREACH Frame") - _fsi),
                                               new string[] { "$spriteId" }, new string[] { sprite.id.ToString() });

                    for (int i = 0; i < sprite.path.Length; i++)
                    {
                        int _ffi = _i.IndexOf("#FOREACH Frame", _fsi) + 14;
                        _d += PreprocessorReplacer(_i.Substring(_ffi, _i.IndexOf("#END") - _ffi),
                                                   new string[] { "$spriteId", "$frameId", "$framePath" },
                                                   new string[] { sprite.id.ToString(), i.ToString(), "'IMG/spr" + sprite.id + "/" + i + Path.GetExtension(sprite.path[i]) + "'" });
                    }

                    _fsi = _i.IndexOf("#END", _fsi) + 4;
                    _d  += PreprocessorReplacer(_i.Substring(_fsi, _i.IndexOf("#END", _fsi) - _fsi),
                                                new string[] { "$spriteId" }, new string[] { sprite.id.ToString() });
                }
            }
            int _le = _i.LastIndexOf("#END") + 4;

            _d += _i.Substring(_le, _i.Length - _le);
            return(_d.Trim());
        }
示例#2
0
        public static void Build()
        {
            Find();
            if (!string.IsNullOrWhiteSpace(Path) && File.Exists(Path))
            {
                using (LoadingForm buildForm = new LoadingForm("Build in progress: ", "%"))
                {
                    Thread buildThread = new Thread(() =>
                    {
                        int steps = 10;
                        try
                        {
                            Directory.Delete(GameConfig.path + @"\Build\Win", true);
                        }
                        catch { }
                        LoadingForm.ProgressStep(steps, buildForm);
                        if (Builder.Build(true, GameConfig.path + @"\Build\Win\Resources"))
                        {
                            try
                            {
                                LoadingForm.ProgressStep(steps, buildForm);
                                string SDKPath = Application.StartupPath + @"\SDK";

                                //Meta information
                                string temp = File.ReadAllText(SDKPath + @"\JSGameIDE-Player\Properties\AssemblyInfo.cs");
                                temp        = MetaInfoChanger(temp, "[assembly: AssemblyTitle(\"", "\")]", GameConfig.name);
                                temp        = MetaInfoChanger(temp, "[assembly: AssemblyDescription(\"", "\")]", GameConfig.name);
                                temp        = MetaInfoChanger(temp, "[assembly: AssemblyProduct(\"", "\")]", GameConfig.name);
                                temp        = MetaInfoChanger(temp, "[assembly: AssemblyCompany(\"", "\")]", GameConfig.author);
                                temp        = MetaInfoChanger(temp, "[assembly: AssemblyCopyright(\"", "\")]", GameConfig.copyright);
                                LoadingForm.ProgressStep(steps, buildForm);

                                //Copy the icon
                                try
                                {
                                    File.Copy(GameConfig.path + @"\Resources\icon.ico", SDKPath + @"\JSGameIDE-Player\icon.ico", true);
                                }
                                catch { }
                                LoadingForm.ProgressStep(steps, buildForm);
                                using (StreamWriter w = new StreamWriter(SDKPath + @"\JSGameIDE-Player\Properties\AssemblyInfo.cs"))
                                {
                                    w.Write(temp);
                                }
                                LoadingForm.ProgressStep(steps, buildForm);

                                System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo();
                                info.FileName         = Path;
                                info.Arguments        = @"/p:Platform=x86 JSGameIDE-Player.sln";
                                info.WorkingDirectory = SDKPath;
                                info.WindowStyle      = System.Diagnostics.ProcessWindowStyle.Hidden;
                                System.Diagnostics.Process process = System.Diagnostics.Process.Start(info);
                                process.WaitForExit();
                                LoadingForm.ProgressStep(steps, buildForm);
                                DirectoryExtension.Copy(SDKPath + @"\JSGameIDE-Player\bin\x86\Debug", GameConfig.path + @"\Build\Win", true);
                                LoadingForm.ProgressStep(steps, buildForm);

                                //Cleans some trash
                                File.Delete(GameConfig.path + @"\Build\Win\JSGameIDE-Player.exe.config");
                                File.Delete(GameConfig.path + @"\Build\Win\JSGameIDE-Player.pdb");
                                File.Delete(GameConfig.path + @"\Build\Win\CefSharp.Core.xml");
                                File.Delete(GameConfig.path + @"\Build\Win\CefSharp.WinForms.xml");
                                File.Delete(GameConfig.path + @"\Build\Win\CefSharp.xml");
                                File.Delete(GameConfig.path + @"\Build\Win\devtools_resources.pak");
                                LoadingForm.ProgressStep(steps, buildForm);
                                try
                                {
                                    File.Move(GameConfig.path + @"\Build\Win\JSGameIDE-Player.exe", GameConfig.path + @"\Build\Win\" + GameConfig.name.Replace(' ', '-') + ".exe");
                                }
                                catch { }
                                LoadingForm.ProgressStep(steps, buildForm);
                                Directory.Delete(SDKPath + @"\JSGameIDE-Player\bin\x86", true);
                                LoadingForm.ProgressStep(steps, buildForm);

                                Thread.Sleep(200);

                                buildForm.SafeClose();
                                SystemSounds.Beep.Play();
                                MessageBox.Show("Build success", "Windows Builder", MessageBoxButtons.OK, MessageBoxIcon.Information);
                            }
                            catch
                            {
                                buildForm.SafeClose();
                                SystemSounds.Exclamation.Play();
                                MessageBox.Show("Build failure", "Windows Builder", MessageBoxButtons.OK, MessageBoxIcon.Error);
                            }
                        }
                        else
                        {
                            buildForm.SafeClose();
                            SystemSounds.Exclamation.Play();
                            MessageBox.Show("Build failure", "Windows Builder", MessageBoxButtons.OK, MessageBoxIcon.Error);
                        }
                    });
                    buildThread.Start();
                    buildForm.ShowDialog();
                }
            }
            else
            {
                SystemSounds.Asterisk.Play();
                MessageBox.Show("Build failure. Please ensure that the SDK is properly installed.", "Windows Builder", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }