/// <summary> /// Disposes the control. /// </summary> protected override void Dispose(bool disposing) { if (_graphicsDeviceService != null) { _graphicsDeviceService.Release(disposing); _graphicsDeviceService = null; } base.Dispose(disposing); }
public void SetUpTest() { _form = new Form() { Width = 800, Height = 600 }; _graphicsDeviceService = GraphicsDeviceService.AddRef(_form.Handle, _form.ClientSize.Width, _form.ClientSize.Height); Engine.Initialize(_graphicsDeviceService, _form.Handle); }
/// <summary> /// Gets a reference to the singleton instance. /// </summary> public static GraphicsDeviceService AddRef(IntPtr windowHandle, int width, int height) { // Increment the "how many controls sharing the device" reference count. if (Interlocked.Increment(ref _referenceCount) == 1) { // If this is the first control to start using the // device, we must create the singleton instance. _singletonInstance = new GraphicsDeviceService(windowHandle, width, height); } return _singletonInstance; }
/// <summary> /// Initializes the control. /// </summary> protected override void OnCreateControl() { // Don't initialize the graphics device if we are running in the designer. if (!DesignMode) { _graphicsDeviceService = GraphicsDeviceService.AddRef(Handle, ClientSize.Width, ClientSize.Height); // Register the service, so components like ContentManager can find it. _services.AddService(typeof(IGraphicsDeviceService), _graphicsDeviceService); // Give derived classes a chance to initialize themselves. Initialize(); _initialized = true; } base.OnCreateControl(); }