示例#1
0
        public bool Update()
        {
            if (JNet.IsServer)
            {
                return(NetDirty);
            }

            if (objID == 0)
            {
                if (obj != null)
                {
                    obj = null;
                    UponObjectUpdate?.Invoke(null);
                }
            }
            else
            {
                if (obj == null || obj.NetID != objID)
                {
                    var found = JNet.GetObject(objID);
                    if (found != null)
                    {
                        obj = found;
                        UponObjectUpdate?.Invoke(obj);
                    }
                }
            }

            return(false);
        }
示例#2
0
        private void LateUpdate()
        {
            if (!updateParent)
            {
                return;
            }

            updateParent = false;

            if (ParentNetID != 0 && ParentNodeID != 0)
            {
                // Try to find the object.
                NetObject obj = JNet.GetObject(ParentNetID);
                if (obj == null)
                {
                    JNet.Error($"Failed to find net object of id {ParentNetID} to sync the transform of this object.");
                    return;
                }

                var node = obj.GetParentNode(ParentNodeID);
                if (node == null)
                {
                    JNet.Error($"Failed to find net object of id {ParentNetID} parent node ({ParentNodeID}) to sync the transform of this object.");
                    return;
                }

                this.transform.SetParent(node.GetTransform(), true);
            }
            else
            {
                this.transform.SetParent(null, true);
            }
        }
示例#3
0
 private static void AddAllParsers()
 {
     AddParser(
         (m) => m.ReadBoolean(),
         (m, o) => m.Write((bool)o));
     AddParser(
         (m) => m.ReadColor(),
         (m, o) => m.Write((Color)o));
     AddParser(
         (m) => m.ReadString(),
         (m, o) => m.Write((string)o));
     AddParser(
         (m) => m.ReadByte(),
         (m, o) => m.Write((byte)o));
     AddParser(
         (m) => m.ReadSByte(),
         (m, o) => m.Write((sbyte)o));
     AddParser(
         (m) => m.ReadInt16(),
         (m, o) => m.Write((short)o));
     AddParser(
         (m) => m.ReadUInt16(),
         (m, o) => m.Write((ushort)o));
     AddParser(
         (m) => m.ReadInt32(),
         (m, o) => m.Write((int)o));
     AddParser(
         (m) => m.ReadUInt32(),
         (m, o) => m.Write((uint)o));
     AddParser(
         (m) => m.ReadInt64(),
         (m, o) => m.Write((long)o));
     AddParser(
         (m) => m.ReadUInt64(),
         (m, o) => m.Write((ulong)o));
     AddParser(
         (m) => m.ReadFloat(),
         (m, o) => m.Write((float)o));
     AddParser(
         (m) => m.ReadDouble(),
         (m, o) => m.Write((double)o));
     AddParser(
         (m) => m.ReadDecimal(),
         (m, o) => m.Write((decimal)o));
     AddParser(
         (m) => m.ReadVector2(),
         (m, o) => m.Write((Vector2)o));
     AddParser(
         (m) => m.ReadVector3(),
         (m, o) => m.Write((Vector3)o));
     AddParser(
         (m) => m.ReadVector4(),
         (m, o) => m.Write((Vector4)o));
     AddParser(
         (m) => JNet.GetObject(m.ReadUInt16()),
         (m, o) => m.Write((ushort)o));
 }
        private void ProcessSetOwner(NetIncomingMessage msg)
        {
            ushort netID   = msg.ReadUInt16();
            long   ownerID = msg.ReadInt64();

            var obj = JNet.GetObject(netID);

            if (obj != null)
            {
                obj.OwnerID = ownerID;
            }
        }
        private void ProcessSpawnAll(NetIncomingMessage msg)
        {
            int objectCount          = msg.ReadInt32();
            int expectedSceneObjects = JNet.EnableSceneObjectNetworking ? JNet.TrackedObjectCount : 0;

            JNet.Log($"Recieved {objectCount} objects from the server.");

            for (int i = 0; i < objectCount; i++)
            {
                ushort prefabID = msg.ReadUInt16();
                ushort netID    = msg.ReadUInt16();

                // Get the prefab for that ID...
                NetObject prefab = JNet.GetPrefab(prefabID);
                if (prefab == null && netID > expectedSceneObjects)
                {
                    JNet.Error("Failed to find prefab for ID " + prefabID + ", object not spawned on client. Desync incoming!");
                    return;
                }

                if (netID == 0)
                {
                    JNet.Error("Client got spawn message with instance net ID of zero, server error or corruption? Object not spawned, prefab id was " + prefabID + " (" + prefab + ").");
                    return;
                }

                // Instantiate the game object, if not scene object.
                NetObject no;
                if (prefab != null)
                {
                    no = GameObject.Instantiate(prefab);
                }
                else
                {
                    no = JNet.GetObject(netID);
                }

                // We need to register the object to the system, if not scene object.
                if (prefab != null)
                {
                    JNet.Tracker.Register(no, netID);
                }

                // Read all the behaviours.
                no.Deserialize(msg, true);
            }

            UponWorldRecieved?.Invoke();
        }
示例#6
0
        public void Deserialize(NetIncomingMessage msg, bool first)
        {
            ushort id = msg.ReadUInt16();

            if (objID != id)
            {
                this.objID = id;
                var found = JNet.GetObject(id);
                if (found != obj || first)
                {
                    obj = found;
                    UponObjectUpdate?.Invoke(obj);
                }
            }
        }
示例#7
0
 public static NetObject ReadNetObject(this NetIncomingMessage msg)
 {
     return(JNet.GetObject(msg.ReadUInt16()));
 }