/// <summary>
        /// Erzeugt eine neue Instanz zum Zeichnen einer Videotext Zeile.
        /// </summary>
        /// <param name="page"></param>
        internal LineDrawingContext(PageDrawingContext page)
        {
            // Remember
            PageContext = page;

            // Create helper
            m_CurrentContext = new CharDrawingContext(this);
        }
示例#2
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        /// <summary>
        /// Erzeugt eine Kopie dieser Arbeitsumgebung.
        /// </summary>
        /// <returns>Eine exakte Kopie der Arbeitsumgebung.</returns>
        public CharDrawingContext Clone()
        {
            // Create clone
            CharDrawingContext clone = new CharDrawingContext(Line);

            // Copy all data
            clone.Foreground = Foreground;
            clone.Background = Background;

            // Report
            return(clone);
        }
		/// <summary>
		/// Erzeugt eine Kopie dieser Arbeitsumgebung.
		/// </summary>
		/// <returns>Eine exakte Kopie der Arbeitsumgebung.</returns>
		public CharDrawingContext Clone()
		{
			// Create clone
			CharDrawingContext clone = new CharDrawingContext(Line);

			// Copy all data
			clone.Foreground = Foreground;
			clone.Background = Background;

			// Report
			return clone;
		}
        /// <summary>
        /// Stellt ein Zeichen aus dem Mosaik Zeichensatz dar.
        /// </summary>
        /// <param name="code">Code des Zeichens.</param>
        /// <param name="x">Horizontale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="y">Vertikale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="context">Informationen über das Darstellungsformat.</param>
        private void DrawG1(byte code, float x, float y, CharDrawingContext context)
        {
            // See if this is a mosaic character
            if ((code < '\x40') || (code > '\x5f'))
            {
                // Read mosaic bounds
                SizeF mosaic = PageContext.MosaicElementSize;

                // Test all bits
                if (0 != (0x01 & code))
                {
                    FillRectangle(context.Foreground, x, y, mosaic.Width, mosaic.Height);
                }
                if (0 != (0x02 & code))
                {
                    FillRectangle(context.Foreground, x + mosaic.Width, y, mosaic.Width, mosaic.Height);
                }
                if (0 != (0x04 & code))
                {
                    FillRectangle(context.Foreground, x, y + mosaic.Height, mosaic.Width, mosaic.Height);
                }
                if (0 != (0x08 & code))
                {
                    FillRectangle(context.Foreground, x + mosaic.Width, y + mosaic.Height, mosaic.Width, mosaic.Height);
                }
                if (0 != (0x10 & code))
                {
                    FillRectangle(context.Foreground, x, y + 2 * mosaic.Height, mosaic.Width, mosaic.Height);
                }
                if (0 != (0x40 & code))
                {
                    FillRectangle(context.Foreground, x + mosaic.Width, y + 2 * mosaic.Height, mosaic.Width, mosaic.Height);
                }

                // May want to remember as hold character
                m_HoldContext = m_CurrentContext.Clone();
                m_HoldCode    = code;
            }
            else
            {
                // Normal character
                DrawG0(code, x, y, context);
            }
        }
        /// <summary>
        /// Stellt ein Zeichen aus dem primären Zeichensatz dar.
        /// </summary>
        /// <param name="code">Code des Zeichens.</param>
        /// <param name="x">Horizontale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="y">Vertikale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="context">Informationen über das Darstellungsformat.</param>
        private void DrawG0(byte code, float x, float y, CharDrawingContext context)
        {
            // Get the character to draw
            string ch = m_Charset[code];

            // Draw the one
            Graphics.DrawString(ch, NormalTextFont, context.Foreground, x, y);

            // Get the rectangle
            RectangleF rect =
                new RectangleF
                (
                    x * Graphics.Transform.Elements[0],
                    y * Graphics.Transform.Elements[3],
                    CharSize.Width * Graphics.Transform.Elements[0] * (string.IsNullOrEmpty(ch) ? 1 : ch.Length),
                    CharSize.Height * Graphics.Transform.Elements[3]
                );

            // Report
            if ((ch != null) && !string.IsNullOrEmpty(ch.Trim(' ')))
            {
                PageContext.ReportUsage(rect);
            }

            // See if this is a number
            if (ch != null)
            {
                if (ch.Length == 1)
                {
                    // Load
                    char dig = ch[0];

                    // Test
                    if ((dig >= '0') && (dig <= '9'))
                    {
                        PageContext.Digits.Add(dig - '0', rect);
                    }
                }
            }
        }
        /// <summary>
        /// Stellt ein Zeichen dar und verändert die horizontale Position entsprechend.
        /// </summary>
        /// <param name="code">Der Code des Zeichens.</param>
        /// <param name="context">Informationen über das Darstellungsformat.</param>
        private void Draw(byte code, CharDrawingContext context)
        {
            // Remember
            bool pendingBlank = m_PendingBlank;

            // Reset
            m_PendingBlank = false;

            // Check mode
            if (Graphics.Transform.Elements[0] == 2)
            {
                if (code == 32)
                {
                    if (!pendingBlank)
                    {
                        // Wait for pending blank
                        m_PendingBlank = true;

                        // Silent skip
                        return;
                    }
                }
            }

            // There is nothing to draw
            if (m_InsideSubtitleBox || !PageContext.IsTransparent)
            {
                // Attach to unscaled positions
                float realX = m_X / Graphics.Transform.Elements[0];
                float realY = m_Y / Graphics.Transform.Elements[3];

                // Set the background
                if (null != context.Background)
                {
                    if (m_HasDoubleHeight && (Graphics.Transform.Elements[3] != 2))
                    {
                        // Erase line below
                        FillRectangle(context.Background, realX, realY, CharSize.Width, CharSize.Height * 2);
                    }
                    else
                    {
                        // Draw as is
                        FillRectangle(context.Background, realX, realY, CharSize.Width, CharSize.Height);
                    }
                }

                // Check mode and dispatch
                if (m_UseG0)
                {
                    // Normal character
                    DrawG0(code, realX, realY, context);
                }
                else
                {
                    // Eventually a mosaic character
                    DrawG1(code, realX, realY, context);
                }
            }

            // Advance position
            m_X += Graphics.Transform.Elements[0] * CharSize.Width;
        }
        /// <summary>
        /// Stellt ein Zeichen aus dem Mosaik Zeichensatz dar.
        /// </summary>
        /// <param name="code">Code des Zeichens.</param>
        /// <param name="x">Horizontale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="y">Vertikale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="context">Informationen über das Darstellungsformat.</param>
        private void DrawG1( byte code, float x, float y, CharDrawingContext context )
        {
            // See if this is a mosaic character
            if ((code < '\x40') || (code > '\x5f'))
            {
                // Read mosaic bounds
                SizeF mosaic = PageContext.MosaicElementSize;

                // Test all bits
                if (0 != (0x01 & code)) FillRectangle( context.Foreground, x, y, mosaic.Width, mosaic.Height );
                if (0 != (0x02 & code)) FillRectangle( context.Foreground, x + mosaic.Width, y, mosaic.Width, mosaic.Height );
                if (0 != (0x04 & code)) FillRectangle( context.Foreground, x, y + mosaic.Height, mosaic.Width, mosaic.Height );
                if (0 != (0x08 & code)) FillRectangle( context.Foreground, x + mosaic.Width, y + mosaic.Height, mosaic.Width, mosaic.Height );
                if (0 != (0x10 & code)) FillRectangle( context.Foreground, x, y + 2 * mosaic.Height, mosaic.Width, mosaic.Height );
                if (0 != (0x40 & code)) FillRectangle( context.Foreground, x + mosaic.Width, y + 2 * mosaic.Height, mosaic.Width, mosaic.Height );

                // May want to remember as hold character
                m_HoldContext = m_CurrentContext.Clone();
                m_HoldCode = code;
            }
            else
            {
                // Normal character
                DrawG0( code, x, y, context );
            }
        }
        /// <summary>
        /// Stellt ein Zeichen aus dem primären Zeichensatz dar.
        /// </summary>
        /// <param name="code">Code des Zeichens.</param>
        /// <param name="x">Horizontale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="y">Vertikale Position in der Seite, an der das Zeichen erscheinen soll.</param>
        /// <param name="context">Informationen über das Darstellungsformat.</param>
        private void DrawG0( byte code, float x, float y, CharDrawingContext context )
        {
            // Get the character to draw
            string ch = m_Charset[code];

            // Draw the one
            Graphics.DrawString( ch, NormalTextFont, context.Foreground, x, y );

            // Get the rectangle
            RectangleF rect =
                new RectangleF
                    (
                        x * Graphics.Transform.Elements[0],
                        y * Graphics.Transform.Elements[3],
                        CharSize.Width * Graphics.Transform.Elements[0] * (string.IsNullOrEmpty( ch ) ? 1 : ch.Length),
                        CharSize.Height * Graphics.Transform.Elements[3]
                    );

            // Report
            if ((ch != null) && !string.IsNullOrEmpty( ch.Trim( ' ' ) ))
                PageContext.ReportUsage( rect );

            // See if this is a number
            if (ch != null)
                if (ch.Length == 1)
                {
                    // Load
                    char dig = ch[0];

                    // Test
                    if ((dig >= '0') && (dig <= '9'))
                        PageContext.Digits.Add( dig - '0', rect );
                }
        }
        /// <summary>
        /// Stellt ein Zeichen dar und verändert die horizontale Position entsprechend.
        /// </summary>
        /// <param name="code">Der Code des Zeichens.</param>
        /// <param name="context">Informationen über das Darstellungsformat.</param>
        private void Draw( byte code, CharDrawingContext context )
        {
            // Remember
            bool pendingBlank = m_PendingBlank;

            // Reset
            m_PendingBlank = false;

            // Check mode
            if (Graphics.Transform.Elements[0] == 2)
                if (code == 32)
                    if (!pendingBlank)
                    {
                        // Wait for pending blank
                        m_PendingBlank = true;

                        // Silent skip
                        return;
                    }

            // There is nothing to draw
            if (m_InsideSubtitleBox || !PageContext.IsTransparent)
            {
                // Attach to unscaled positions
                float realX = m_X / Graphics.Transform.Elements[0];
                float realY = m_Y / Graphics.Transform.Elements[3];

                // Set the background
                if (null != context.Background)
                    if (m_HasDoubleHeight && (Graphics.Transform.Elements[3] != 2))
                    {
                        // Erase line below
                        FillRectangle( context.Background, realX, realY, CharSize.Width, CharSize.Height * 2 );
                    }
                    else
                    {
                        // Draw as is
                        FillRectangle( context.Background, realX, realY, CharSize.Width, CharSize.Height );
                    }

                // Check mode and dispatch
                if (m_UseG0)
                {
                    // Normal character
                    DrawG0( code, realX, realY, context );
                }
                else
                {
                    // Eventually a mosaic character
                    DrawG1( code, realX, realY, context );
                }
            }

            // Advance position 
            m_X += Graphics.Transform.Elements[0] * CharSize.Width;
        }
        /// <summary>
        /// Erzeugt eine neue Instanz zum Zeichnen einer Videotext Zeile.
        /// </summary>
        /// <param name="page"></param>
        internal LineDrawingContext( PageDrawingContext page )
        {
            // Remember
            PageContext = page;

            // Create helper
            m_CurrentContext = new CharDrawingContext( this );
        }