public Player(List<Texture2D> _Texture, Vector2 _Position, int _Framecount,string PlayerType,string _PlayerID,Game1 _game1) : base(_Texture, _Position, _Framecount) { game1 = _game1; CollectableList = game1.CollectableList; HidingBoxList = game1.HidingBoxList; ViewPortWidth = game1.GraphicsDevice.Viewport.Width; ViewPortHeight = game1.GraphicsDevice.Viewport.Height; HealthBarDisplay = new HealthBar(game1.HealthContainer, game1.HealthBar); PowerBarDisplay = new PowerBar(game1.PowerContainer, game1.PowerBar); StarTex = game1.StarTex; FootballTex = game1.FootballTex; PlayerID = _PlayerID; if (PlayerType == "Messi") { PlayerShooting = game1.messi.ShootingTex; FootballsRemaining = game1.messi.FootballsRemaining; ShotPower = game1.messi.ShotPower; Speed = game1.messi.Speed; } else { PlayerShooting = game1.ronaldo.ShootingTex; FootballsRemaining = game1.ronaldo.FootballsRemaining; ShotPower = game1.ronaldo.ShotPower; Speed = game1.ronaldo.Speed; } MiddlePoint = new Vector2((_Texture[0].Width / 3)/2, _Texture[0].Height / 2); }
public Opponent(List<Texture2D> tx,Vector2 pos, int framecount, List<Collectable> _CollectableList, Game1 _game1) : base(tx, pos,framecount) { SpriteImage = tx; Position = pos; DestinationRectangle = new Rectangle((int)Position.X, (int)Position.Y, tx[0].Width/3, tx[0].Height); CollectableList = _CollectableList; HealthBarDisplay = new HealthBar(_game1.HealthContainer, _game1.HealthBar); HidingBoxList = _game1.HidingBoxList; MiddlePoint = new Point((SpriteImage[0].Width/3)/2,SpriteImage[0].Height); }
static void Main() { using (var game = new Game1()) game.Run(); }
public Messi(Game1 _game1) { Tex = _game1.MessiTex; ShootingTex = _game1.MessiShootingTex; FootballTex = _game1.FootballTex; }
public Ronaldo(Game1 _game1) { Tex = _game1.RonaldoTex; ShootingTex = _game1.RonaldoShootingTex; FootballTex = _game1.FootballTex; }