示例#1
0
        void CheckFile(string fileName)
        {
            string path = Application.dataPath + "/Resources/Json/" + fileName + ".json";

#if (UNITY_EDITOR)
            path = Application.dataPath + "/Resources/Json/" + fileName + ".json";
#elif (UNITY_STANDALONE_WIN)
            path = Application.dataPath + "/StreamingAssets/Json/" + fileName + ".json";
#elif (UNITY_ANDROID)
            string sDirPath;
            sDirPath = Application.persistentDataPath + "/Json";
            DirectoryInfo di = new DirectoryInfo(sDirPath);
            if (di.Exists == false)
            {
                di.Create();
            }

            path = Application.persistentDataPath + "/Json/" + fileName + ".json";
#endif
            FileInfo fi = new FileInfo(path);
            if (fi.Exists)
            {
                if (fileName == "PlayerStatus")
                {
                    playerStatus = LoadJsonFile <PlayerStatus>("PlayerStatus");
                    playerStatusModel.CharacterStatus = playerStatus;
                }
                else if (fileName == "Schedule")
                {
                    gameSchedule = LoadJsonFile <GameSchedule>("Schedule");
                    for (int i = 0; i < gameSchedule.alonGameShedule.Length; i++)
                    {
                        listAlongGameSchedule.Add(gameSchedule.alonGameShedule[i]);
                        dicSchedule.Add(i, gameSchedule.alonGameShedule[i]);
                    }
                    scheduleModel.DicSchedule = dicSchedule;
                }
                else if (fileName == "PlayerInventory")
                {
                    playerInventory = LoadJsonFile <PlayerInventory>("PlayerInventory");
                    playerInventoryModel.PlayerInventory = playerInventory;
                }
                else if (fileName == "HoloStarSetting")
                {
                    holostarSetting = LoadJsonFile <HoloStarSetting>("HoloStarSetting");
                    holostarSettingModel.HoloStarSetting = holostarSetting;
                }
                else if (fileName == "Calendar")
                {
                    calanderEvent             = LoadJsonFile <CalanderEvent>("Calendar");
                    calendarModel.AlarmEvents = calanderEvent.alarmEvents.ToList();
                }
            }
            else
            {
                if (fileName == "PlayerStatus")
                {
                    CreatePlayerStatus();
                    playerStatusModel.CharacterStatus = playerStatus;
                }
                else if (fileName == "Schedule")
                {
                    CreateScheduleJson();

                    for (int i = 0; i < listAlongGameSchedule.Count; i++)
                    {
                        dicSchedule.Add(i, listAlongGameSchedule[i]);
                    }

                    scheduleModel.DicSchedule = dicSchedule;
                }
                else if (fileName == "PlayerInventory")
                {
                    CreatePlayerInventoryJson();
                    playerInventoryModel.PlayerInventory = playerInventory;
                }
                else if (fileName == "HoloStarSetting")
                {
                    CreateSettingJson();
                    holostarSettingModel.HoloStarSetting = holostarSetting;
                }
            }
        }
示例#2
0
        void CheckFile(string fileName)
        {
#if (UNITY_EDITOR)
            string path = Application.dataPath + "/Resources/Json/" + fileName + ".json";
#elif (UNITY_ANDROID)
            string sDirPath;
            sDirPath = Application.persistentDataPath + "/Json";
            DirectoryInfo di = new DirectoryInfo(sDirPath);
            if (di.Exists == false)
            {
                di.Create();
            }

            string path = Application.persistentDataPath + "/Json/" + fileName + ".json";
#endif
            FileInfo fi = new FileInfo(path);
            if (fi.Exists)
            {
                if (fileName == "PlayerStatus")
                {
                    playerStatus = LoadJsonFile <PlayerStatus>("PlayerStatus");
                    playerStatusModel.CharacterStatus = playerStatus;
                }
                else if (fileName == "Schedule")
                {
                    gameSchedule = LoadJsonFile <GameSchedule>("Schedule");
                    for (int i = 0; i < gameSchedule.alonGameShedule.Length; i++)
                    {
                        listAlongGameSchedule.Add(gameSchedule.alonGameShedule[i]);
                        dicSchedule.Add(i, gameSchedule.alonGameShedule[i]);
                    }
                    scheduleModel.DicSchedule = dicSchedule;
                }
                else if (fileName == "PlayerInventory")
                {
                    playerInventory = LoadJsonFile <PlayerInventory>("PlayerInventory");
                    playerInventoryModel.PlayerInventory   = playerInventory;
                    playerInventoryModel.ArrayBuyCharacter = playerInventory.buyCharacter;
                    playerInventoryModel.ArrayBuySkinNum   = playerInventory.buySkinNum;
                }
                else if (fileName == "HoloStarSetting")
                {
                    holostarSetting = LoadJsonFile <HoloStarSetting>("HoloStarSetting");
                    holostarSettingModel.HoloStarSetting = holostarSetting;
                }
                else if (fileName == "MobileOption")
                {
                    mobileOption = LoadJsonFile <MobileOption>("MobileOption");
                    mobileOptionModel.MobileOption = mobileOption;
                }
            }
            else
            {
                if (fileName == "PlayerStatus")
                {
                    CreatePlayerStatus();
                    playerStatusModel.CharacterStatus = playerStatus;
                }
                else if (fileName == "Schedule")
                {
                    CreateScheduleJson();

                    for (int i = 0; i < listAlongGameSchedule.Count; i++)
                    {
                        dicSchedule.Add(i, listAlongGameSchedule[i]);
                    }

                    scheduleModel.DicSchedule = dicSchedule;
                }
                else if (fileName == "PlayerInventory")
                {
                    CreatePlayerInventoryJson();
                    playerInventoryModel.PlayerInventory   = playerInventory;
                    playerInventoryModel.ArrayBuyCharacter = playerInventory.buyCharacter;
                    playerInventoryModel.ArrayBuySkinNum   = playerInventory.buySkinNum;
                }
                else if (fileName == "HoloStarSetting")
                {
                    CreateSettingJson();
                    holostarSettingModel.HoloStarSetting = holostarSetting;
                }
                else if (fileName == "MobileOption")
                {
                    CreateMobileOptionJson();
                    mobileOptionModel.MobileOption = mobileOption;
                }
            }
        }