示例#1
0
        private void Awake()
        {
            RootNode root = AITreeHelper.Parser(transform, _aiMember);

            _aiController.Init(_aiMember, root);
            _aiController.StartAI();

            _aiMember.Self.OnHpZero += _aiController.StopAI;
        }
示例#2
0
        private void Awake()
        {
            // 可以創建任何 有繼承 AIMemeber的Class 塞進去

            AGAIMember agM = new AGAIMember();

            GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);

            cube.name = "[IM AG TEST CUBE]";
            cube.transform.position = Vector3.zero;
            agM.TestGameObject      = cube;
            _aiMember = agM;

            RootNode root = AITreeHelper.Parser(transform, _aiMember);

            _aiController.Init(_aiMember, root);
            _aiController.StartAI();
        }