/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public override void LoadContent(ContentManager Content) { // Create a new SpriteBatch, which can be used to draw textures. bgmusic = Content.Load <Song>("bgmusic01"); MediaPlayer.Play(bgmusic); #region ChangingBackgrounds LoadContent backgroudn loads changingbackgrounds[0] = Content.Load <Texture2D>("changingbackground/image1"); changingbackgrounds[1] = Content.Load <Texture2D>("changingbackground/image2"); changingbackgrounds[2] = Content.Load <Texture2D>("changingbackground/image3"); changingbackgrounds[3] = Content.Load <Texture2D>("changingbackground/image4"); changingbackgrounds[4] = Content.Load <Texture2D>("changingbackground/image5"); changingbackgrounds[5] = Content.Load <Texture2D>("changingbackground/image6"); changingbackgrounds[6] = Content.Load <Texture2D>("changingbackground/image7"); changingbackgrounds[7] = Content.Load <Texture2D>("changingbackground/image8"); changingbackgrounds[8] = Content.Load <Texture2D>("changingbackground/image9"); changingbackgrounds[9] = Content.Load <Texture2D>("changingbackground/image10"); #endregion // TODO: use this.Content to load your game content here buttonobject.LoadContent(Content); buttonengine.LoadContent(Content); whitebox = Content.Load <Texture2D>("whitebox"); spritefont = Content.Load <SpriteFont>("content/SpriteFont1"); texttospeechengine.LoadContent(Content); texttospeechobject.LoadContent(Content); MediaPlayer.Volume = .05f; }