示例#1
0
 private void PlaceMine(GameTime gameTime)
 {
     skjutTimer += gameTime.ElapsedGameTime.Milliseconds;
     if (lever && skjutTimer >= 5000)
     {
         Mina s = new Mina(game, spriteSheet);
         s.Position = Position;
         runningState.addObjektLista.Add(s);
         skjutTimer = 0;
     }
 }
示例#2
0
 private void PlaceMine(GameTime gameTime)
 {
     minTimer += gameTime.ElapsedGameTime.Milliseconds;
     if (lever && minTimer >= 2000)
     {
         Mina s = new Mina(game, spriteSheet);
         s.Position = Position;
         game.levelState.addObjektLista.Add(s);
         minTimer = 0;
     }
 }