//---------------------- // Protected Variables //======================================== // setter / getter //------------------------------ //======================================== // Unity's function //------------------------------ private void Awake() { SpriteRenderer sp = this.GetComponent <SpriteRenderer>(); Vector2 spriteRect = JCS_Utility.GetSpriteRendererRectWithNoScale(sp); mWidth = spriteRect.x; mHeight = spriteRect.y; mOriginPosition = this.transform.position; }