/// <summary> /// Turn byte array to sprite data. /// </summary> /// <param name="data"> Byte array ready to convert to sprite data. </param> /// <param name="pixelPerUnit"> Pixel per unit conversion to world space. </param> /// <returns> Sprite that had been converted. </returns> public static Sprite AsSprite(byte[] data, float pixelPerUnit = 100.0f) { Texture2D tex = AsTexture2D(data); return(JCS_ImageLoader.Create(tex, pixelPerUnit)); }