/* Setter & Getter */ /* Functions */ private void Awake() { this.m2DAnimator = this.GetComponent <JCS_2DAnimator>(); this.mAdjustTimeTrigger = this.GetComponent <JCS_AdjustTimeTrigger>(); this.mAdjustTimeTrigger.actions = RandomPlayAnimationInAnimator; }
/*******************************************/ /* Protected Variables */ /*******************************************/ /*******************************************/ /* setter / getter */ /*******************************************/ /*******************************************/ /* Unity's function */ /*******************************************/ private void Start() { this.mAnimator = this.GetComponent <JCS_2DAnimator>(); // start the animation from the first id. mAnimator.DoAnimation(0, true); }
/* Functions */ protected override void Awake() { base.Awake(); this.mAudioController = this.GetComponent <JCS_2DSideScrollerPlayerAudioController>(); this.mJCS2DAnimator = this.GetComponent <JCS_2DAnimator>(); this.mOrderLayerObject = this.GetComponent <JCS_OrderLayerObject>(); }
/* Functions */ private void Start() { this.mAnimator = this.GetComponent <JCS_2DAnimator>(); if (mPlayOnAwake) { // start the animation from the first id. mAnimator.DoAnimation(0, true); mActive = true; } }
/* Setter & Getter */ /* Functions */ private void Awake() { this.m2DAnimator = this.GetComponent <JCS_2DAnimator>(); foreach (JCS_2DAnimation anim in m2DAnimator.Animations) { if (anim == null) { continue; } // set the call back. anim.donePlayingAnimCallback = RandomPlayAnimationInAnimator; } }
/* Functions */ private void Awake() { this.m2DAnimator = this.GetComponent <JCS_2DAnimator>(); m2DAnimator.Animations.Add(mNormalSelect); m2DAnimator.Animations.Add(mHelpSelect); m2DAnimator.Animations.Add(mWorkingInBackground); m2DAnimator.Animations.Add(mBusy); m2DAnimator.Animations.Add(mPrecisionSelect); m2DAnimator.Animations.Add(mTextSelect); m2DAnimator.Animations.Add(mHandwriting); m2DAnimator.Animations.Add(mUnavaliable); m2DAnimator.Animations.Add(mVerticalResize); m2DAnimator.Animations.Add(mHorizontalResize); m2DAnimator.Animations.Add(mDiagonalResize1); m2DAnimator.Animations.Add(mDiagonalResize2); m2DAnimator.Animations.Add(mMove); m2DAnimator.Animations.Add(mAlternateSelect); m2DAnimator.Animations.Add(mLinkSelect); }
/* Functions */ protected override void Awake() { base.Awake(); this.mSpriteRenderer = this.GetComponent <SpriteRenderer>(); this.m2DAnimator = this.GetComponent <JCS_2DAnimator>(); // try to get this component in this transform. if (mVelocityInfo == null) { mVelocityInfo = this.GetComponent <JCS_VelocityInfo>(); } if (mAbilityFormat == null) { mAbilityFormat = this.GetComponent <JCS_AbilityFormat>(); } if (mAttackRecorder == null) { mAttackRecorder = this.GetComponent <JCS_AttackerRecorder>(); } // auto detect to see if this gameobject player or not. JCS_Player p = this.GetComponent <JCS_Player>(); // if found it return true! if (p != null) { mIsPlayer = true; } else { mIsPlayer = false; } // set hp the same mPreCalHP = HP; }
public void SetJCS2DAnimator(JCS_2DAnimator jcs2dAnimator) { this.mJCS2DAnimator = jcs2dAnimator; }
/* Functions */ protected override void Awake() { base.Awake(); this.m2DAnimator = this.GetComponent <JCS_2DAnimator>(); }
/*******************************************/ /* Protected Variables */ /*******************************************/ /*******************************************/ /* setter / getter */ /*******************************************/ /*******************************************/ /* Unity's function */ /*******************************************/ private void Awake() { this.m2DAnimator = this.GetComponent <JCS_2DAnimator>(); }