private void OnEnable() { CurveEditorState.Reset(); _spline = (Bezier3DSpline)target; _splineDataEditor = (Bezier3DSplineDataInspector)CreateEditor(_spline.SplineData, typeof(Bezier3DSplineDataInspector)); _splineDataEditor.ShouldDrawSceneGUI = false; }
internal void OnEnable() { CurveEditorState.Reset(); _spline = target as Bezier3DSplineData; }