public static void ValidateAllAssetsInAllScenesInBuildSettingsAndAssetBundles() { AssetValidatorEditorWindow.LaunchWindowWithValidation( SceneValidationMode.AllBuildAndAssetBundleScenes, FileOutputFormat.None); }
public static void ValidateAllAssetsInAllScenes() { AssetValidatorEditorWindow.LaunchWindowWithValidation( SceneValidationMode.AllScenes, FileOutputFormat.None); }