public void OnGUI(PaintJob[] jobs) { var window = VertexPainterWindow.GetWindow <VertexPainterWindow>(); window.brushMode = (VertexPainterWindow.BrushTarget)EditorGUILayout.EnumPopup("Target Channel", window.brushMode); aoOneMinusColor = EditorGUILayout.Toggle("Color Inverse (1-v)", aoOneMinusColor); aoSamples = EditorGUILayout.IntSlider("Samples", aoSamples, 64, 1024); EditorGUILayout.BeginHorizontal(); aoRange = EditorGUILayout.Vector2Field("Range (Min, Max)", aoRange); aoRange.x = Mathf.Max(aoRange.x, 0.0001f); EditorGUILayout.EndHorizontal(); aoIntensity = EditorGUILayout.Slider("Intensity", aoIntensity, 0.25f, 4.0f); bakeLighting = EditorGUILayout.Toggle("Bake Lighting", bakeLighting); if (bakeLighting) { aoLightAmbient = EditorGUILayout.ColorField("Light Ambient", aoLightAmbient); } aoBakeMode = (AOBakeMode)EditorGUILayout.EnumPopup("Mode", aoBakeMode); //aoColliderList = EditorGUILayout.ObjectField(aoColliderList); EditorGUILayout.LabelField("Colliders: " + aoColliderList.Count.ToString()); foreach (var go in aoColliderList) { EditorGUILayout.ObjectField("", go, typeof(GameObject), false); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Add Selected Object")) { aoColliderList.AddRange(Selection.gameObjects); } if (GUILayout.Button("Clear")) { aoColliderList.Clear(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Bake")) { DoBakeAO(jobs, window); } }
public void OnGUI(PaintJob[] jobs) { var window = VertexPainterWindow.GetWindow <VertexPainterWindow>(); window.brushMode = (VertexPainterWindow.BrushTarget)EditorGUILayout.EnumPopup("Target Channel", window.brushMode); aoSamples = EditorGUILayout.IntSlider("Samples", aoSamples, 64, 1024); EditorGUILayout.BeginHorizontal(); aoRange = EditorGUILayout.Vector2Field("Range (Min, Max)", aoRange); aoRange.x = Mathf.Max(aoRange.x, 0.0001f); EditorGUILayout.EndHorizontal(); aoIntensity = EditorGUILayout.Slider("Intensity", aoIntensity, 0.25f, 4.0f); bakeLighting = EditorGUILayout.Toggle("Bake Lighting", bakeLighting); if (bakeLighting) { aoLightAmbient = EditorGUILayout.ColorField("Light Ambient", aoLightAmbient); } aoBakeMode = (AOBakeMode)EditorGUILayout.EnumPopup("Mode", aoBakeMode); EditorGUILayout.Space(); if (GUILayout.Button("Bake")) { DoBakeAO(jobs, window); } }