HasData() public method

public HasData ( ) : bool
return bool
        void DrawVertexPoints(PaintJob j, Vector3 point)
        {
            Profiler.BeginSample("Draw Vertex Points");
             if (j.HasStream() && j.HasData())
             {
            PrepBrushMode(j);
             }
             if (j.renderer == null)
             {
            return;
             }
             // convert point into local space, so we don't have to convert every point
             point = j.renderer.transform.worldToLocalMatrix.MultiplyPoint3x4(point);
             // for some reason this doesn't handle scale, seems like it should
             // we handle it poorly until I can find a better solution
             float scale = 1.0f / Mathf.Abs(j.renderer.transform.lossyScale.x);

             float bz = scale * brushSize;

             for (int i = 0; i < j.verts.Length; ++i)
             {
            float d = Vector3.Distance(point, j.verts[i]);
            if (d < bz)
            {
               Handles.color = Color.white;
               Vector3 wp = j.meshFilter.transform.localToWorldMatrix.MultiplyPoint(j.verts[i]);
               Handles.SphereCap(0, wp, Quaternion.identity, HandleUtility.GetHandleSize(wp) * 0.02f);
            }
             }
             Profiler.EndSample();
        }