public override void HandleInput(InputState input) { PlayerIndex playerIndex; if (input.IsMenuSelect(ControllingPlayer, out playerIndex)) { if (Accepted != null) Accepted(this, new PlayerIndexEventArgs(playerIndex)); if (returning) { LoadingScreen.Load(ScreenManager, true, playerIndex, false, new BackgroundScreen(), new MainMenuScreen()); } else if (exiting) { ScreenManager.Game.Exit(); } ExitScreen(); } else if (input.IsMenuCancel(ControllingPlayer, out playerIndex)) { if (Cancelled != null) Cancelled(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } }
public override void HandleInput(InputState input) { if (OnStartUp) { if (input.IsMenuUp(ControllingPlayer)) { startUpSelectedEntry--; if (startUpSelectedEntry < 0) startUpSelectedEntry = startUpMenuEntries.Count - 1; } if (input.IsMenuDown(ControllingPlayer)) { startUpSelectedEntry++; if (startUpSelectedEntry >= startUpMenuEntries.Count) startUpSelectedEntry = 0; } } else { if (input.IsMenuUp(PlayerIndex.One)) { selectedEntry--; if (selectedEntry < 0) selectedEntry = menuEntries.Count - 1; } if (input.IsMenuUp(PlayerIndex.Two)) { selectedEntry2--; if (selectedEntry2 < 0) selectedEntry2 = menuEntries2.Count - 1; } if (input.IsMenuUp(PlayerIndex.Three)) { selectedEntry3--; if (selectedEntry3 < 0) selectedEntry3 = menuEntries3.Count - 1; } if (input.IsMenuUp(PlayerIndex.Four)) { selectedEntry4--; if (selectedEntry4 < 0) selectedEntry4 = menuEntries4.Count - 1; } if (input.IsMenuDown(PlayerIndex.One)) { selectedEntry++; if (selectedEntry >= menuEntries.Count) selectedEntry = 0; } if (input.IsMenuDown(PlayerIndex.Two)) { selectedEntry2++; if (selectedEntry2 >= menuEntries2.Count) selectedEntry2 = 0; } if (input.IsMenuDown(PlayerIndex.Three)) { selectedEntry3++; if (selectedEntry3 >= menuEntries3.Count) selectedEntry3 = 0; } if (input.IsMenuDown(PlayerIndex.Four)) { selectedEntry4++; if (selectedEntry4 >= menuEntries4.Count) selectedEntry4 = 0; } } PlayerIndex playerIndex; if (OnStartUp) { if (input.IsMenuSelect(ControllingPlayer, out playerIndex)) { OnSelectEntry(startUpSelectedEntry, playerIndex); } else if (input.IsMenuCancel(ControllingPlayer, out playerIndex)) { OnCancel(playerIndex); } } else { if (input.IsMenuSelect(PlayerIndex.One, out playerIndex)) { OnSelectEntry(selectedEntry, playerIndex); } else if (input.IsMenuCancel(PlayerIndex.One, out playerIndex)) { OnCancel(playerIndex); } if (input.IsMenuSelect(PlayerIndex.Two, out playerIndex)) { OnSelectEntry(selectedEntry2, playerIndex); } else if (input.IsMenuCancel(PlayerIndex.Two, out playerIndex)) { OnCancel(playerIndex); } if (input.IsMenuSelect(PlayerIndex.Three, out playerIndex)) { OnSelectEntry(selectedEntry3, playerIndex); } else if (input.IsMenuCancel(PlayerIndex.Three, out playerIndex)) { OnCancel(playerIndex); } if (input.IsMenuSelect(PlayerIndex.Four, out playerIndex)) { OnSelectEntry(selectedEntry4, playerIndex); } else if (input.IsMenuCancel(PlayerIndex.Four, out playerIndex)) { OnCancel(playerIndex); } } }
public override void HandleInput(InputState input) { PlayerIndex playerIndex; if (input.IsMenuSelect(ControllingPlayer, out playerIndex)) { if (Accepted != null) Accepted(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } else if (input.IsMenuCancel(ControllingPlayer, out playerIndex)) { if (Cancelled != null) Cancelled(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } }