public void UpdateState() { var result = XInput.XInputGetState(_playerIndex, ref _gamepadStateCurrent); IsConnected = (result == 0); UpdateBatteryState(); if (_gamepadStateCurrent.PacketNumber != _gamepadStatePrev.PacketNumber) { OnStateChanged(); } _gamepadStatePrev.Copy(_gamepadStateCurrent); if (_stopMotorTimerActive && (DateTime.Now >= _stopMotorTime)) { var stopStrength = new XInputVibration { LeftMotorSpeed = 0, RightMotorSpeed = 0 }; XInput.XInputSetState(_playerIndex, ref stopStrength); } }
public void UpdateState() { //XInputCapabilities X = new XInputCapabilities(); int result = XInput.XInputGetState(_playerIndex, ref gamepadStateCurrent); IsConnected = (result == 0); //UpdateBatteryState(); if (gamepadStateCurrent.PacketNumber != gamepadStatePrev.PacketNumber) { OnStateChanged(); } gamepadStatePrev.Copy(gamepadStateCurrent); if (_stopMotorTimerActive && (DateTime.Now >= _stopMotorTime)) { XInputVibration stopStrength = new XInputVibration() { LeftMotorSpeed = 0, RightMotorSpeed = 0 }; XInput.XInputSetState(_playerIndex, ref stopStrength); } }