// ContinueStmt public override bool Walk(ContinueStatement node) { return true; }
public override bool Walk(ContinueStatement node) { UpdateChildRanges(node); return base.Walk(node); }
public override void PostWalk(ContinueStatement node) { PostWalkWorker(node); }
// ContinueStatement public override bool Walk(ContinueStatement node) { return ShouldWalkWorker(node); }
public override bool Walk(ContinueStatement node) { if (!ContainsBreak) { ContainsContinue = true; } return base.Walk(node); }