private void RevealPlayerWeeklyObjectives(int turn_index) { List <PlayerBonusCard> list = new List <PlayerBonusCard> { this.PlayerBonusDeck.Draw() }; if (turn_index >= 2) { list.Add(this.PlayerBonusDeck.Draw()); } if (turn_index >= 3) { list.Add(this.PlayerBonusDeck.Draw()); } PublicBoard.SetNewPlayerBonuses(list); }