private static void Inventory(LimitedList <string> backPack) { Console.WriteLine(); Console.WriteLine($"{backPack.Count} items:"); foreach (var item in backPack) { Console.WriteLine(item); } }
static void Main(string[] args) { /*// Explicity loop * var enumerator = Naturals().GetEnumerator(); * Console.WriteLine(enumerator.Current); * while (enumerator.MoveNext()) * { * Console.WriteLine(enumerator.Current); * Console.ReadLine(); * } * /*var naturals = Naturals(); * foreach (var item in naturals) * { * Console.WriteLine(item); * // Console.ReadKey(); * }*/ var backPack = new LimitedList <string>(10); bool added; int count = 0; do { count += 1; added = backPack.Add($"item {count}"); } while (added); /*backPack.Add(4); * backPack.Add(2); * backPack.Add(6); * backPack.Add(8); * backPack.Add(0);*/ foreach (var item in backPack) { Console.WriteLine(item); } Console.ReadKey(); count = 0; string remove = null; foreach (var item in backPack) { if (count == 3) { remove = item; } count += 1; } backPack.Remove(remove); foreach (var item in backPack) { Console.WriteLine(item); } }
static void Main(string[] args) { // Explicit loop //var enumerator = Naturals().GetEnumerator(); //Console.WriteLine(enumerator.Current); //while (enumerator.MoveNext()) { // Console.WriteLine(enumerator.Current); // Console.ReadLine(); //} // LimitedList var backPack = new LimitedList <string>(10); bool added; int count = 0; do { count += 1; added = backPack.Add($"item {count}"); } while (added); Inventory(backPack); Console.ReadKey(true); count = 0; string remove = null; foreach (var item in backPack) { if (count == 3) { remove = item; } count += 1; } backPack.Remove(remove); Inventory(backPack); }