void Start() { itemManager = GetComponent <vItemManager>(); if (itemManager) { itemManager.onEquipItem.AddListener(EquipWeapon); itemManager.onUnequipItem.AddListener(UnequipWeapon); holders = GetComponentsInChildren <vWeaponHolder>(true); if (holders != null) { foreach (vWeaponHolder holder in holders) { if (!holderAreas.ContainsKey(holder.equipPointName)) { holderAreas.Add(holder.equipPointName, new List <vWeaponHolder>()); holderAreas[holder.equipPointName].Add(holder); } else { holderAreas[holder.equipPointName].Add(holder); } holder.SetActiveHolder(false); holder.SetActiveWeapon(false); } } } }
IEnumerator Start() { if (instance == null) { inventory = FindObjectOfType <vInventory>(); instance = this; if (!inventory && inventoryPrefab) { inventory = Instantiate(inventoryPrefab); } if (!inventory) { Debug.LogError("No vInventory assigned!"); } if (inventory) { inventory.GetItemsHandler = GetItems; inventory.onEquipItem.AddListener(EquipItem); inventory.onUnequipItem.AddListener(UnequipItem); inventory.onDropItem.AddListener(DropItem); inventory.onLeaveItem.AddListener(LeaveItem); inventory.onUseItem.AddListener(UseItem); inventory.onOpenCloseInventory.AddListener(OnOpenCloseInventory); } animator = GetComponent <Animator>(); if (dropItemsWhenDead) { var character = GetComponent <vCharacter>(); if (character) { character.onDead.AddListener(DropAllItens); } } var genericAction = GetComponent <vGenericAction>(); if (genericAction != null) { genericAction.OnDoAction.AddListener(CollectItem); } yield return(new WaitForEndOfFrame()); items = new List <vItem>(); if (itemListData) { for (int i = 0; i < startItems.Count; i++) { AddItem(startItems[i], true); } } } }
private void vLeaveDropItensWindow(int windowID) { GUILayout.BeginVertical(); itemManager = FindObjectOfType <vItemManager>(); if (itemManager) { scroll = GUILayout.BeginScrollView(scroll, GUILayout.Width(300), GUILayout.MinHeight(300)); for (int i = 0; i < itemManager.items.Count; i++) { GUILayout.BeginHorizontal("box"); GUILayout.Label(new GUIContent("Name:" + itemManager.items[i].name + "\nAmount :" + itemManager.items[i].amount.ToString()), GUILayout.Width(200), GUILayout.Height(40)); GUILayout.BeginVertical("box"); if (GUILayout.Button("Leave")) { itemManager.inventory.isOpen = true; itemManager.inventory.OnLeaveItem(itemManager.items[i], 1); itemManager.inventory.isOpen = false; break; } if (GUILayout.Button("Drop")) { itemManager.inventory.isOpen = true; itemManager.inventory.OnDropItem(itemManager.items[i], 1); itemManager.inventory.isOpen = false; break; } GUILayout.EndVertical(); GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); } GUILayout.EndVertical(); GUI.DragWindow(); }