public static void Rotate01(ref SMat3 vtav, ref Mat3 v) { if (vtav.m01 == 0) return; float c = 0, s = 0; vtav.Rot01(c, s); v.Rot01_post(c, s); }
public static void Rotate01(ref SMat3 vtav, ref Mat3 v) { if (vtav.m01 == 0) { return; } float c = 0, s = 0; vtav.Rot01(c, s); v.Rot01_post(c, s); }