示例#1
0
文件: Cell.cs 项目: mperez01/TRPGTest
        public GameObject addDecoration(Vector3 position, int angle, bool parallel, bool centered, IsoDecoration dec)
        {
            GameObject newdecoration = GameObject.Instantiate(IsoSettingsManager.getInstance().getIsoSettings().defaultDecorationPrefab) as GameObject;

            newdecoration.name = "Decoration (clone)";
            newdecoration.GetComponent <Renderer>().sharedMaterial = new Material(Shader.Find("Transparent/Cutout/Diffuse"));
            newdecoration.GetComponent <Decoration>().Father       = this;

            Decoration der = newdecoration.GetComponent <Decoration>();

            der.IsoDec = dec;

            der.setParameters(position, angle, parallel, centered);

            return(newdecoration);
        }
示例#2
0
文件: Cell.cs 项目: mperez01/TRPGTest
        public GameObject addGhost(Vector3 position, int angle, bool parallel, bool centered, IsoDecoration dec, float intensity)
        {
            if (this.ghost == null)
            {
                ghost           = GameObject.Instantiate(IsoSettingsManager.getInstance().getIsoSettings().defaultDecorationPrefab) as GameObject;
                ghost.name      = "GhostDer";
                ghost.hideFlags = HideFlags.HideAndDontSave;

                Material ghostMaterial = new Material(Shader.Find("Transparent/Diffuse"));
                ghostMaterial.color = new Color(ghostMaterial.color.r, ghostMaterial.color.g, ghostMaterial.color.b, intensity);
                ghost.GetComponent <Renderer>().sharedMaterial = ghostMaterial;
            }
            Decoration der = ghost.GetComponent <Decoration>();

            der.Father = this;
            der.IsoDec = dec;

            der.setParameters(position, angle, parallel, centered);

            return(this.ghost);
        }
示例#3
0
文件: Map.cs 项目: mperez01/TRPGTest
        public void ghostDecoration(Cell cs, Vector3 position, int angle, bool parallel, bool centered, IsoDecoration dec, float intensity)
        {
            checkTransform();

            if (ghost == null || ghostType != 2)
            {
                removeGhost();
                ghostType = 2;
                ghost     = cs.addGhost(position, angle, parallel, centered, dec, intensity);
            }
            else
            {
                if (ghost.GetComponent <Decoration>().Father != cs)
                {
                    removeGhost();
                    ghostType = 2;
                    ghost     = cs.addGhost(position, angle, parallel, centered, dec, intensity);
                }
            }
            Decoration der = ghost.GetComponent <Decoration>();

            der.IsoDec = dec;
            der.setParameters(position, angle, parallel, centered);
        }
示例#4
0
        public void colocate()
        {
            if (this.father is Cell)
            {
                Cell celdapadre = this.father as Cell;
                this.transform.parent = celdapadre.transform;
                Vector3 invfather = celdapadre.transform.InverseTransformPoint(this.center);

                //###################
                //        / \
                //       /   \
                //      /     \
                //     /   0   \
                //    |\       /|
                //    | \     / |
                //    |  \   /  |
                //    | 2 \_/ 1 |
                //     \   |   /
                //      \  |  /
                //       \ | /
                //        \|/
                //####################

                Vector3 position = new Vector3();
                this.transform.localRotation = celdapadre.transform.rotation;

                // Segun la zona de actuacion, definiremos la posicion de una manera u otra.
                switch (this.angle)
                {
                case 0:
                {
                    if (this.centered)
                    {
                        if (!this.parallel)
                        {
                            position = new Vector3(-0.5f, (celdapadre.Height * celdapadre.Width) + this.transform.localScale.y / 2, -0.5f);
                        }
                        else
                        {
                            position = new Vector3(-0.5f, (celdapadre.Height * celdapadre.Width + 0.01f), -0.5f);
                        }
                    }
                    else
                    if (!this.parallel)
                    {
                        position = new Vector3(invfather.x, (celdapadre.Height * celdapadre.Width) + this.transform.localScale.y / 2, invfather.z);
                    }
                    else
                    {
                        position = new Vector3(invfather.x, (celdapadre.Height * celdapadre.Width) + 0.01f, invfather.z);
                    }
                    break;
                }

                case 1:
                {
                    if (this.centered)
                    {
                        if (!this.parallel)
                        {
                            position = new Vector3(-celdapadre.Width / 2 + ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)), invfather.y - (invfather.y % celdapadre.Width) + 1, -celdapadre.Width / 2 - ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)));
                        }
                        else
                        {
                            position = new Vector3(-celdapadre.Width / 2, invfather.y - (invfather.y % celdapadre.Width) + 1 + (this.transform.localScale.y / 2), -0.01f - celdapadre.Width / 2);
                        }
                    }
                    else
                    if (!this.parallel)
                    {
                        position = new Vector3(invfather.x + ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)), invfather.y, invfather.z - ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)));
                    }
                    else
                    {
                        position = new Vector3(invfather.x, invfather.y + (this.transform.localScale.y / 2), -0.01f - celdapadre.Width / 2);
                    }
                    break;
                }

                case 2:
                {
                    if (this.centered)
                    {
                        if (!this.parallel)
                        {
                            position = new Vector3(-celdapadre.Width / 2 - ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)), invfather.y - (invfather.y % celdapadre.Width) + 1, -celdapadre.Width / 2 + ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)));
                        }
                        else
                        {
                            position = new Vector3(-0.01f - celdapadre.Width / 2, invfather.y - (invfather.y % celdapadre.Width) + 1 + (this.transform.localScale.y / 2), -celdapadre.Width / 2);
                        }
                    }
                    else
                    if (!this.parallel)
                    {
                        position = new Vector3(invfather.x - ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)), invfather.y, invfather.z + ((this.transform.localScale.x / 2) * Mathf.Cos(45 * Mathf.Deg2Rad)));
                    }
                    else
                    {
                        position = new Vector3(-0.01f - celdapadre.Width / 2, invfather.y + (this.transform.localScale.y / 2), invfather.z);
                    }
                    break;
                }
                }

                if (!this.centered)
                {
                    this.transform.localPosition = invfather;
                }

                this.transform.localPosition = position;
            }
            else if (this.father is Decoration)
            {
                Decoration decorationpadre = this.father as Decoration;
                this.transform.parent = decorationpadre.transform.parent;

                Vector3 position = new Vector3(0f, this.transform.localScale.y, 0f);

                this.transform.position       = decorationpadre.transform.position;
                this.transform.localPosition -= this.transform.worldToLocalMatrix.MultiplyVector(Vector3.forward * 0.01f);
            }
        }
示例#5
0
文件: Cell.cs 项目: mperez01/TRPGTest
 public void removeDecoration(Decoration d)
 {
 }
示例#6
0
 // Use this for initialization
 void Start()
 {
     dec = this.GetComponent <Decoration>();
 }