示例#1
0
 protected override void OnRemoveIsoObjectFromWorld(IsoObject iso_object)
 {
     base.OnRemoveIsoObjectFromWorld(iso_object);
     _screenSolver.OnRemoveIsoObject(iso_object);
     _sortingSolver.OnRemoveIsoObject(iso_object);
     _warningSolver.OnRemoveIsoObject(iso_object);
 }
示例#2
0
 protected override void OnAddIsoObjectToWorld(IsoObject iso_object)
 {
     base.OnAddIsoObjectToWorld(iso_object);
     _screenSolver.OnAddIsoObject(iso_object);
     _sortingSolver.OnAddIsoObject(iso_object);
     _warningSolver.OnAddIsoObject(iso_object);
 }
示例#3
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		bool IsIsoObjectVisible(IsoObject iso_object) {
			iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
			for ( var i = 0; i < _tmpRenderers.Count; ++i ) {
				if ( _tmpRenderers[i].isVisible ) {
					return true;
				}
			}
			return false;
		}
示例#4
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		void SetupIsoObjectDepends(IsoObject obj_a) {
			ClearIsoObjectDepends(obj_a);
			var min = obj_a.Internal.MinSector;
			var max = obj_a.Internal.MaxSector;
			for ( var y = min.y; y < max.y; ++y ) {
			for ( var x = min.x; x < max.x; ++x ) {
				var v = new Vector2(x, y);
				LookUpSectorDepends(v, obj_a);
				LookUpSectorRDepends(v, obj_a);
			}}
		}
示例#5
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		void ClearIsoObjectDepends(IsoObject iso_object) {
			var their_depends_iter = iso_object.Internal.TheirDepends.GetEnumerator();
			while ( their_depends_iter.MoveNext() ) {
				var their_iso_object = their_depends_iter.Current;
				if ( !their_iso_object.Internal.Dirty ) {
					their_depends_iter.Current.Internal.SelfDepends.Remove(iso_object);
				}
			}
			iso_object.Internal.SelfDepends.Clear();
			iso_object.Internal.TheirDepends.Clear();
		}
示例#6
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		Bounds IsoObject3DBounds(IsoObject iso_object) {
			var bounds = new Bounds();
			iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
			if ( _tmpRenderers.Count > 0 ) {
				bounds = _tmpRenderers[0].bounds;
				for ( var i = 1; i < _tmpRenderers.Count; ++i ) {
					bounds.Encapsulate(_tmpRenderers[i].bounds);
				}
			}
			return bounds;
		}
示例#7
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		void LookUpSectorRDepends(Vector2 num_pos, IsoObject obj_a) {
			var sec = FindSector(num_pos);
			if ( sec != null ) {
				var sec_objects_iter = sec.objects.GetEnumerator();
				while ( sec_objects_iter.MoveNext() ) {
					var obj_b = sec_objects_iter.Current;
					if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
						obj_b.Internal.SelfDepends.Add(obj_a);
						obj_a.Internal.TheirDepends.Add(obj_b);
					}
				}
			}
		}
示例#8
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		bool UpdateIsoObjectBounds3d(IsoObject iso_object) {
			if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
				var bounds3d = IsoObject3DBounds(iso_object);
				var offset3d = iso_object.transform.position.z - bounds3d.center.z;
				if ( iso_object.Internal.Bounds3d.extents != bounds3d.extents ||
				     !Mathf.Approximately(iso_object.Internal.Offset3d, offset3d) )
				{
					iso_object.Internal.Bounds3d = bounds3d;
					iso_object.Internal.Offset3d = offset3d;
					return true;
				}
			}
			return false;
		}
示例#9
0
        // ---------------------------------------------------------------------
        //
        // Internal
        //
        // ---------------------------------------------------------------------

        public void Internal_MarkDirty(IsoObject iso_object)
        {
            if (_screenSolver.OnMarkDirtyIsoObject(iso_object))
            {
                Internal_SetDirtyInEditorMode();
            }
            if (_sortingSolver.OnMarkDirtyIsoObject(iso_object))
            {
                Internal_SetDirtyInEditorMode();
            }
            if (_warningSolver.OnMarkDirtyIsoObject(iso_object))
            {
                Internal_SetDirtyInEditorMode();
            }
        }
示例#10
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		float RecursivePlaceIsoObject(IsoObject iso_object, float depth) {
			if ( iso_object.Internal.Visited ) {
				return depth;
			}
			iso_object.Internal.Visited = true;
			var self_depends_iter = iso_object.Internal.SelfDepends.GetEnumerator();
			while ( self_depends_iter.MoveNext() ) {
				depth = RecursivePlaceIsoObject(self_depends_iter.Current, depth);
			}

			if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
				var zoffset = iso_object.Internal.Offset3d;
				var extents = iso_object.Internal.Bounds3d.extents.z;
				PlaceIsoObject(iso_object, depth + extents + zoffset);
				return depth + extents * 2.0f + stepDepth;
			} else {
				PlaceIsoObject(iso_object, depth);
				return depth + stepDepth;
			}
		}
示例#11
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		void PlaceIsoObject(IsoObject iso_object, float depth) {
			var trans = iso_object.transform;
			trans.position = IsoUtils.Vec3ChangeZ(trans.position, depth);
		}
示例#12
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		bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
			return
				a.Internal.ScreenRect.Overlaps(b.Internal.ScreenRect) &&
				IsIsoObjectDepends(a.position, a.size, b.position, b.size);
		}
示例#13
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		public void RemoveIsoObject(IsoObject iso_object) {
			ClearIsoObjectDepends(iso_object);
			_objects.Remove(iso_object);
			_visibles.Remove(iso_object);
			_oldVisibles.Remove(iso_object);
		}
示例#14
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		public void AddIsoObject(IsoObject iso_object) {
			_objects.Add(iso_object);
		}
示例#15
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		public void MarkDirty(IsoObject iso_object) {
			if ( !iso_object.Internal.Dirty && _visibles.Contains(iso_object) ) {
				iso_object.Internal.Dirty = true;
				MarkDirty();
			}
		}
 public bool Internal_IsVisible(IsoObject iso_object)
 {
     return(_screenSolver.curVisibles.Contains(iso_object));
 }