public override void generateIsland(ChunkSpace chunkSpace, SetPieceManager setPieceManager, JobSiteManager jobSiteManager, IslandLocationProfile locationProfile) { float magnitude = 2.0f; float frequency = .02f; float persistance = .25f; NoiseGenerator.setValuesForPass(1, 6, magnitude, frequency, persistance); NoiseGenerator.randomizeSeed(); Random rand = new Random(); float radius = ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2; for (int x = 0; x < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; x++) { for (int z = 0; z < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; z++) { float distFromCenter = (float)Math.Sqrt(Math.Pow(radius - x, 2) + Math.Pow(ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2 - z, 2)); float ratioFromCenter = (radius - distFromCenter) / (radius); //increases farther out float centerCone = 1.0f - ratioFromCenter; float heightNormal = (float)((float)NoiseGenerator.Noise(x, z) + .5f) / 2.0f; heightNormal += (float)((float)NoiseGenerator.Noise(x, z) + .5f) / 2.0f; float smoothedCone = 1 - ((float)Math.Pow(centerCone, 4f)); smoothedCone = (float)MathHelper.Clamp(smoothedCone, .1f, 1) + .03f; float smoothConePurturbation = (float)((float)NoiseGenerator.Noise(x + 903, z + 455) + .5f); heightNormal = smoothConePurturbation; heightNormal += 1; heightNormal *= 3; heightNormal = 1f / heightNormal; heightNormal += 1; heightNormal = (float)Math.Pow(heightNormal, 1.5f); heightNormal -= 1; heightNormal *= smoothedCone; float beachHeight = .02f; float lowBeachLimit = .1f; float highBeachLimit = .2f;// if (heightNormal < highBeachLimit && heightNormal > lowBeachLimit) { heightNormal = beachHeight; } else { heightNormal -= highBeachLimit - beachHeight;; } if (heightNormal >= highBeachLimit) { heightNormal *= 4.0f; heightNormal = (float)Math.Round(heightNormal); heightNormal /= 4.0f; } float erosion = ((float)NoiseGenerator.Noise(z * 2 + 644, x * 2 + 455) + .5f) * .5f * centerCone; heightNormal *= 9; heightNormal = (int)heightNormal; heightNormal /= 10; erosion = ((float)Noise.Generate((float)z * .05f, (float)x * .05f) + 1) / 2.0f * .06f * (centerCone); erosion = ((float)Noise.Generate((float)z * .03f, (float)x * .03f) + 1) / 2.0f * .05f * (centerCone); heightNormal = MathHelper.Clamp(heightNormal, 0, 1); heightNormal -= erosion / heightNormal; heightNormal -= .05f; heightNormal += .1f; int heightHere = (int)(heightNormal * ChunkSpace.chunkHeight); for (int y = 0; y < ChunkSpace.chunkHeight; y++) { if (Noise.Generate((float)x * .05f, (float)y * .05f, (float)z * .05f) < .6f) { if (heightHere == y && y > 3) { if (rand.NextDouble() > .97 + .03 * (1.0f - heightNormal)) { if (rand.NextDouble() > .8f) //deciding which type of tree to place { jobSiteManager.placeTree( new BlockLoc(locationProfile.profileSpaceToWorldSpace( new IntVector3(x, y, z).toVector3())), Tree.treeTypes.snowyLargePine); } else { jobSiteManager.placeTree( new BlockLoc(locationProfile.profileSpaceToWorldSpace( new IntVector3(x, y, z).toVector3())), Tree.treeTypes.snowyPine); } } } if (heightHere > y) { if (y <= 1) { chunkSpace.setBlockAt(37, x, y, z);//beach area } else { if (heightHere - 1 > y) { chunkSpace.setBlockAt(34, x, y, z); } else { if (rand.NextDouble() > .999) { setPieceManager.placeDecorativePlant(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3()))); } chunkSpace.setBlockAt((y > 2) ? (byte)15 : (byte)14, x, y, z); } } }// else if (y == 0) { chunkSpace.setBlockAt(PaintedCubeSpace.AIR, x, y, z); } } } } } }
public override void generateIsland(ChunkSpace chunkSpace, SetPieceManager setPieceManager, JobSiteManager jobSiteManager, IslandLocationProfile locationProfile) { float magnitude = 1.0f; float frequency = .02f; float persistance = .25f; NoiseGenerator.setValuesForPass(1, 6, magnitude, frequency, persistance); NoiseGenerator.randomizeSeed(); Random rand = new Random(); float radius = ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2; for (int x = 0; x < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; x++) { for (int z = 0; z < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; z++) { float distFromCenter = (float)Math.Sqrt(Math.Pow(radius - x, 2) + Math.Pow(ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2 - z, 2)); float ratioFromCenter = (radius - distFromCenter) / (radius); //increases farther out float centerCone = 1.0f - ratioFromCenter; float heightNormal = (float)((float)NoiseGenerator.Noise(x, z) + .5f) / 2.0f; heightNormal += (float)((float)NoiseGenerator.Noise(x, z) + .5f) / 2.0f; //heightNormal -= .3f*(1f-ratioFromCenter); float smoothedCone = 1 - ((float)Math.Pow(centerCone, 4f)); smoothedCone = (float)MathHelper.Clamp(smoothedCone, .1f, 1) + .03f; float smoothConePurturbation = (float)((float)NoiseGenerator.Noise(x + 903, z + 455) + .5f); //smoothConePurturbation+=.5f; heightNormal = smoothConePurturbation; heightNormal += 1; heightNormal *= 4; // heightNormal *=3; // heightNormal =(float) Math.Pow(heightNormal,.1f); // heightNormal /=3; heightNormal = 1f / heightNormal; heightNormal += 1; heightNormal = (float)Math.Pow(heightNormal, 2f); heightNormal -= 1; heightNormal *= smoothedCone; float beachHeight = .02f; float lowBeachLimit = .1f; float highBeachLimit = .2f;// if (heightNormal < highBeachLimit && heightNormal > lowBeachLimit) { heightNormal = beachHeight; } else { heightNormal -= highBeachLimit - beachHeight; //heightNormal = (float)MathHelper.Clamp(heightNormal,.001f,1); } if (heightNormal >= highBeachLimit) { heightNormal *= 4.0f; heightNormal = (float)Math.Round(heightNormal); heightNormal /= 4.0f; } else if (heightNormal > lowBeachLimit) { //heightNormal/=10.0f; //highBeachLimit+=beachHeight; } if (distFromCenter > radius) { //heightNormal = 0; } float erosion = ((float)NoiseGenerator.Noise(z * 2 + 644, x * 2 + 455) + .5f) * .5f * centerCone; heightNormal -= erosion / (heightNormal + 2.0f); //heightNormal = (f`loat)Math.Pow(heightNormal, 1.3); heightNormal = (float)Math.Pow(heightNormal * ChunkSpace.chunkHeight, 1.1f) / ChunkSpace.chunkHeight; heightNormal *= 1.6f; heightNormal -= ((float)NoiseGenerator.Noise(z * 2 + 454, x * 2 + 4445) + .5f) * .2f; int heightHere = (int)(heightNormal * ChunkSpace.chunkHeight); for (int y = 0; y < ChunkSpace.chunkHeight; y++) { if (heightHere == y && y > 3) { if (rand.NextDouble() > .985) { jobSiteManager.placeTree( new BlockLoc(locationProfile.profileSpaceToWorldSpace( new IntVector3(x, y, z).toVector3())), Tree.treeTypes.pine); // } } if (heightHere > y) { if (y <= 1) { chunkSpace.setBlockAt(20, x, y, z);//beach area } else { if (heightHere - 1 > y) { chunkSpace.setBlockAt(40, x, y, z); } else { if (rand.NextDouble() > .98) { setPieceManager.placeDecorativePlant(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3()))); } chunkSpace.setBlockAt((y > 2) ? (byte)210 : (byte)211, x, y, z); } } }// else if (y == 0) { chunkSpace.setBlockAt(PaintedCubeSpace.AIR, x, y, z); } } } } }
public override void generateIsland(ChunkSpace chunkSpace, SetPieceManager setPieceManager, JobSiteManager jobSiteManager, IslandLocationProfile locationProfile) { NoiseGenerator.setValuesForPass(1, 6, 1, .02f, .3f); NoiseGenerator.randomizeSeed(); Random rand = new Random(); float radius = ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2; for (int x = 0; x < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; x++) { for (int z = 0; z < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; z++) { float distFromCenter = (float)Math.Sqrt(Math.Pow(radius - x, 2) + Math.Pow(ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2 - z, 2)); float ratioFromCenter = (radius - distFromCenter) / (radius); float heightNormal = (float)Math.Pow((.5f / MathHelper.Clamp((float)NoiseGenerator.Noise(x, z) + 1f, .1f, 1)), 2); //// heightNormal *= -((float)Math.Pow( (1-ratioFromCenter+.5f), .7)) + 1; //heightNormal += (float)Math.Pow((MathHelper.Clamp((float)NoiseGenerator.Noise(i + 345, z + 4395), 0, 1)), ratioFromCenter)*.2f; heightNormal -= (float)Math.Pow((MathHelper.Clamp((float)NoiseGenerator.Noise(x * 2 + 100, z * 2 + 200) + .5f, 0, 1)), 1) * ratioFromCenter * .1f; // heightNormal += ((float)Math.Pow((radius - distFromCenter) / (radius),1))*(float)Math.Pow((MathHelper.Clamp(.5f*(float)NoiseGenerator.Noise(i*2+654, z*2+7395)+.5f, 0, .6f)), 1)*.4f; //float heightMultiplier = (float)Math.Pow((float)NoiseGenerator.Noise(i + 400, z + 4595)+.5f,1); //heightNormal *= heightMultiplier; // heightNormal += .1f; // heightNormal *= -(1-(float)Math.Pow((radius - distFromCenter) / (radius),1))+1; if (distFromCenter > radius) { heightNormal = 0; } heightNormal -= 1.3f * (1 - (float)Math.Pow((radius - distFromCenter) / (radius), 1)) * MathHelper.Clamp(.5f * (float)NoiseGenerator.Noise(x + 200, z + 300) + .5f, 0f, 1f); heightNormal = (float)MathHelper.Clamp(heightNormal, 0, 1); float erosion = ((float)NoiseGenerator.Noise(z + 200, x + 455) + .5f) * heightNormal; // erosion += ((float)NoiseGenerator.Noise(z + 50, i) + 1) * .1f; // heightNormal -= erosion; heightNormal = (float)Math.Pow(heightNormal, 1.3); for (int y = 0; y < ChunkSpace.chunkHeight; y++) { if ((int)(heightNormal * ChunkSpace.chunkHeight) == y && y > 3) { if (rand.NextDouble() > .999) { jobSiteManager.placeTree(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3())), Tree.treeTypes.maple); } } if (heightNormal > (float)y / (float)ChunkSpace.chunkHeight) { chunkSpace.setBlockAt((byte)(y <= 1 ? regularSandColor : 184), x, y, z); } else if (y == 0) { chunkSpace.setBlockAt(PaintedCubeSpace.AIR, x, y, z); } } } } //treesJobSite.placeTree(new IntVector3((int)getBoundingBox().Max.X, 1, (int)getBoundingBox().Max.Z)); }
public override void generateIsland(ChunkSpace chunkSpace, SetPieceManager setPieceManager, JobSiteManager jobSiteManager, IslandLocationProfile locationProfile) { float magnitude = 1.0f; float frequency = .02f; float persistance = .25f; NoiseGenerator.setValuesForPass(1, 6, magnitude, frequency, persistance); NoiseGenerator.randomizeSeed(); Random rand = new Random(); float radius = ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2; for (int x = 0; x < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; x++) { for (int z = 0; z < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; z++) { float distFromCenter = (float)Math.Sqrt(Math.Pow(radius - x, 2) + Math.Pow(ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2 - z, 2)); float ratioFromCenter = (radius - distFromCenter) / (radius); //increases farther out ratioFromCenter = MathHelper.Clamp(ratioFromCenter, 0, 1); float smoothDome = (float)Math.Pow(ratioFromCenter, 1.0f / 10.0f); smoothDome = (float)MathHelper.Clamp(smoothDome, 0, 1); float heightNormal = 0; heightNormal = .1f;//smoothDome/10.0f; float erosionMag = (float)(NoiseGenerator.Noise(x + 4456, z + 445) + .5f) / 2f + (1.0f - ratioFromCenter); float erosion = (float)Math.Pow((1.0f - ratioFromCenter), 3.0) * ((float)(NoiseGenerator.Noise(x * 3 + 34, z * 3 + 554)) / 2f + .1f); erosion += (1.0f - smoothDome) / 4.0f - .01f; erosion = normalClamp(erosion); heightNormal -= erosion; heightNormal *= smoothDome; int heightHere = (int)(heightNormal * ChunkSpace.chunkHeight); for (int y = 0; y < ChunkSpace.chunkHeight; y++) { if (heightHere == y && y > 3) { if (rand.NextDouble() > .999999) { jobSiteManager.placeTree(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3())), Tree.treeTypes.maple); } } if (heightHere > y) { if (y <= 1) { chunkSpace.setBlockAt(regularSandColor, x, y, z); } else { if (heightHere - 1 > y) { chunkSpace.setBlockAt(5, x, y, z); } else { if (rand.NextDouble() > .9995) { jobSiteManager.placeTree(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3())), Tree.treeTypes.maple); } else if (rand.NextDouble() > .98) { setPieceManager.placeDecorativePlant(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3()))); } chunkSpace.setBlockAt((y > 2) ? (byte)184 : (byte)194, x, y, z); } } } else if (y == 0) { chunkSpace.setBlockAt(PaintedCubeSpace.AIR, x, y, z); } } } } }
public override void generateIsland(ChunkSpace chunkSpace, SetPieceManager setPieceManager, JobSiteManager jobSiteManager, IslandLocationProfile locationProfile) { float magnitude = 1.0f; float frequency = .02f; float persistance = .25f; NoiseGenerator.setValuesForPass(1, 6, magnitude, frequency, persistance); NoiseGenerator.randomizeSeed(); Random rand = new Random(); float radius = ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2; for (int x = 0; x < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; x++) { for (int z = 0; z < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; z++) { float distFromCenter = (float)Math.Sqrt(Math.Pow(radius - x, 2) + Math.Pow(ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2 - z, 2)); float ratioFromCenter = (radius - distFromCenter) / (radius); //increases farther out ratioFromCenter = MathHelper.Clamp(ratioFromCenter, 0, 1); float smoothDome = (float)Math.Pow(ratioFromCenter, 1.0f / 7.0f); smoothDome = (float)MathHelper.Clamp(smoothDome, 0, 1); float heightNormal = 0; generateCentralMountain(ref heightNormal, ratioFromCenter, x, z); heightNormal = normalClamp(heightNormal); float baseDome = (float)Math.Pow(ratioFromCenter, 1.0f / 2.0f); baseDome = (float)MathHelper.Clamp(baseDome, 0, 1); float baseLand = (float)(NoiseGenerator.Noise(x + 234, z + 3432) + .2f) / 2.0f; baseLand *= baseDome; baseDome *= baseLand; float erosion = (float)(NoiseGenerator.Noise(x * 5 + 456, z * 5 + 445) + .5f) / 8f; heightNormal += baseLand; heightNormal -= erosion * (1.0f - ratioFromCenter * ratioFromCenter + .1f); //heightNormal -= 5*erosion*((float)Math.Pow(ratioFromCenter,4)); heightNormal = normalClamp(heightNormal); //heightNormal += (float)(NoiseGenerator.Noise(i*5+456 , z*5+445) +.5f)/8f; float volcanoRimHeight = .9f; if (heightNormal > volcanoRimHeight) { heightNormal -= volcanoRimHeight; heightNormal *= -.6f; heightNormal += volcanoRimHeight; } int heightHere = (int)(heightNormal * ChunkSpace.chunkHeight); for (int y = 0; y < ChunkSpace.chunkHeight; y++) { if (heightHere == y && y > 3) { if (rand.NextDouble() > .999999) { jobSiteManager.placeTree(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3())), Tree.treeTypes.maple); } } if (heightHere > y) { if (y <= 1) { chunkSpace.setBlockAt(41, x, y, z); } else { if (heightHere - 1 > y) { chunkSpace.setBlockAt(3, x, y, z); } else { if (rand.NextDouble() > .999) { //treesJobSite.placeTree(new IntVector3(i, y, z)); } chunkSpace.setBlockAt(4, x, y, z); } } } else if (y == 0) { chunkSpace.setBlockAt(PaintedCubeSpace.AIR, x, y, z); } } } } }
public override void generateIsland(ChunkSpace chunkSpace, SetPieceManager setPieceManager, JobSiteManager jobSiteManager, IslandLocationProfile locationProfile) { float magnitude = 1.0f; float frequency = .02f; float persistance = .25f; NoiseGenerator.setValuesForPass(1, 6, magnitude, frequency, persistance); NoiseGenerator.randomizeSeed(); Random rand = new Random(); float radius = ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2; for (int x = 0; x < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; x++) { for (int z = 0; z < ChunkSpace.chunkWidth * chunkSpace.widthInChunks; z++) { float distFromCenter = (float)Math.Sqrt(Math.Pow(radius - x, 2) + Math.Pow(ChunkSpace.chunkWidth * chunkSpace.widthInChunks / 2 - z, 2)); float ratioFromCenter = (radius - distFromCenter) / (radius); //increases farther out float centerCone = 1.0f - ratioFromCenter; float heightNormal = (float)((float)NoiseGenerator.Noise(x, z) + .5f) / 2.0f; heightNormal += (float)((float)NoiseGenerator.Noise(x, z) + .5f) / 2.0f; //heightNormal -= .3f*(1f-ratioFromCenter); float smoothedCone = 1 - ((float)Math.Pow(centerCone, 4f)); smoothedCone = (float)MathHelper.Clamp(smoothedCone, .1f, 1) + .03f; float smoothConePurturbation = (float)((float)NoiseGenerator.Noise(x + 903, z + 455) + .5f) / 2.0f; smoothConePurturbation += .5f; heightNormal *= smoothedCone * smoothConePurturbation; float beachHeight = .02f; float lowBeachLimit = .1f; float highBeachLimit = .2f; if (heightNormal < highBeachLimit && heightNormal > lowBeachLimit) { heightNormal = beachHeight; } else { heightNormal -= highBeachLimit - beachHeight; } if (heightNormal >= highBeachLimit) { heightNormal *= 4.0f; heightNormal = (float)Math.Round(heightNormal); heightNormal /= 4.0f; } float erosion = ((float)NoiseGenerator.Noise(z + 644, x + 455) + .5f) * .5f * centerCone; heightNormal -= erosion / (heightNormal + 2.0f); //heightNormal = (float)Math.Pow(heightNormal, 1.3); int heightHere = (int)(heightNormal * ChunkSpace.chunkHeight); for (int y = 0; y < ChunkSpace.chunkHeight; y++) { if (heightHere == y && y > 3) { if (rand.NextDouble() > .999999) { jobSiteManager.placeTree(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3())), Tree.treeTypes.maple); } } if (heightHere > y) { if (y <= 1) { chunkSpace.setBlockAt(regularSandColor, x, y, z);//sand } else { if (heightHere - 1 > y) { chunkSpace.setBlockAt(7, x, y, z); } else { if (rand.NextDouble() > .999) { jobSiteManager.placeTree(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3())), Tree.treeTypes.maple); } else if (rand.NextDouble() > .995) { setPieceManager.placeDecorativePlant(new BlockLoc(locationProfile.profileSpaceToWorldSpace(new IntVector3(x, y, z).toVector3()))); } float grassRand = (float)rand.NextDouble(); if (!(heightNormal + .1f < highBeachLimit && heightNormal + .1f > lowBeachLimit)) { chunkSpace.setBlockAt(184, x, y, z); } else { chunkSpace.setBlockAt(187, x, y, z); } } } } else if (y == 0) { chunkSpace.setBlockAt(PaintedCubeSpace.AIR, x, y, z); } } } } }