示例#1
0
 private void grantAllAvailable()
 {
     while (q.Count != 0 && counter >= q.First.Value.units)
     {
         SyncUtils.Pulse(mon, q.First.Value.condition);
         counter            -= q.First.Value.units;
         q.First.Value.ready = true;
         q.RemoveFirst();
     }
 }
示例#2
0
        public bool Acquire(int units, int timeout)
        {
            Monitor.Enter(mon);
            try
            {
                if (q.Count == 0 && counter >= units)
                {
                    counter -= units;
                    return(true);
                }
                if (!TimeoutInstant.ShouldWait(timeout))
                {
                    return(false);
                }
                var node = q.AddLast(new Request(units));

                var toi = new TimeoutInstant(timeout);
                while (true)
                {
                    try
                    {
                        SyncUtils.Wait(mon, node.Value.condition, toi.Remaining);
                    }
                    catch (ThreadInterruptedException)
                    {
                        if (node.Value.ready)
                        {
                            Thread.CurrentThread.Interrupt();
                            return(true);
                        }
                        q.Remove(node);
                        grantAllAvailable();
                        throw;
                    }
                    if (node.Value.ready)
                    {
                        return(true);
                    }
                    if (toi.IsTimeout)
                    {
                        q.Remove(node);
                        grantAllAvailable();
                        return(false);
                    }
                }
            }
            finally
            {
                Monitor.Exit(mon);
            }
        }
示例#3
0
        public void Release(int units)
        {
            bool wasInterrupted;

            SyncUtils.EnterUninterruptibly(mon, out wasInterrupted);
            try
            {
                counter += units;
                grantAllAvailable();
            }
            finally
            {
                Monitor.Exit(mon);
                if (wasInterrupted)
                {
                    Thread.CurrentThread.Interrupt();
                }
            }
        }
示例#4
0
 public void Set()
 {
     signaled = true;
     Interlocked.MemoryBarrier();
     if (waiters != 0)
     {
         SyncUtils.EnterUninterruptibly(mon, out bool wasInterrupted);
         setVersion += 1;
         try
         {
             Monitor.PulseAll(mon);
         }
         finally
         {
             Monitor.Exit(mon);
             if (wasInterrupted)
             {
                 Thread.CurrentThread.Interrupt();
             }
         }
     }
 }