ToUnmanaged() public method

public ToUnmanaged ( ) : float[]
return float[]
示例#1
0
 public void SetTransform(TransformationState state, Matrix4 mat)
 {
     VideoDriver_SetTransform(_raw, state, mat.ToUnmanaged());
 }
		public void Transform(Matrix4 mat)
		{
			VF_Transform(_raw, mat.ToUnmanaged());
		}
示例#3
0
 /// <summary>
 /// Applies a transformation. 
 /// </summary>
 /// <param name="mesh">
 /// A mesh to be transformed <see cref="Mesh"/>
 /// </param>
 /// <param name="mat">
 /// A transform matrix <see cref="Matrix4"/>
 /// </param>
 public void TransformMesh(Mesh mesh, Matrix4 mat)
 {
     MeshManipulator_TransformMesh(_raw, mesh.Raw, mat.ToUnmanaged());
 }