示例#1
0
        /*-----------------------------------------------------------------------------------------
        *
        *	Stage creation functions :
        *
        *  -----------------------------------------------------------------------------------------*/

        /// <summary>
        ///
        /// </summary>
        /// <param name="spriteName"></param>
        /// <param name="delay"></param>
        /// <param name="period"></param>
        /// <param name="sleep"></param>
        /// <param name="count"></param>
        /// <param name="emit"></param>
        public void AddParticleStage(FXParticleStage stageDesc, FXEvent fxEvent, bool looped)
        {
            if (!stageDesc.Enabled)
            {
                return;
            }
            if (stageDesc.Count == 0)
            {
                return;
            }
            var stage = new ParticleStage(this, stageDesc, fxEvent, looped);

            stages.Add(stage);
        }
示例#2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="fxEvent"></param>
 /// <param name="spriteIndex"></param>
 /// <param name="delay"></param>
 /// <param name="period"></param>
 /// <param name="sleep"></param>
 /// <param name="count"></param>
 /// <param name="emit"></param>
 public ParticleStage(FXInstance instance, FXParticleStage stageDesc, FXEvent fxEvent, bool looped) : base(instance)
 {
     this.stage       = stageDesc;
     this.looped      = looped;
     this.spriteIndex = instance.fxPlayback.GetSpriteIndex(stageDesc.Sprite);
 }