public FingertipInfo(InteractionHand hand, Fingertip thumb, Fingertip index, Fingertip middle) { this.hand = hand; // this.pinch = pinch; this.thumb = thumb; this.index = index; this.middle = middle; }
public void Begin(Fingertip finger, Vector3 grabPoint) { if (grabs.Count > 1) //Max two grab points for now { return; } if (grabs.Contains(finger)) { return; } grabs.Add(finger);//, new GrabInfo(grabPoint, parent.transform.position); grabAvgAnchor = null; }